Showing posts with label free to play games. Show all posts
Showing posts with label free to play games. Show all posts

Friday, October 8, 2010

5‭ ‬Ways To Change Your MMO

5‭ ‬Ways To Change Your MMO

by Ron Keith

If you were the great MMO god on-high,‭ ‬the lord arbiter of your virtual world,‭ ‬what would you change‭?

If only,‭ ‬huh‭? ‬If only you got to make the decisions about what to fix and what to add to your MMO...‭ ‬Just for one day.‭ ‬Well,‭ ‬maybe a month or two.‭ ‬Wouldn't that be awesome‭?

You've got a list.‭ ‬Everyone who plays an MMO has one of those lists.‭ ‬There are more than a few things you'd like to change.

It's the nature of gods and humans:‭ ‬You want to remake things in your image.‭ ‬Whether it's school,‭ ‬work,‭ ‬or MMOs,‭ ‬you want to pick up the Promethean clay and mold your own creation.‭ ‬If‭ ‬you were in charge of the universe you certainly wouldn't make something as ridiculous as a duck-billed platypus,‭ ‬would you‭?

But you're probably not in charge.‭ ‬You're probably not a decision maker.‭ ‬You probably feel like just another voice lost in the cacophony of the teeming masses.‭ ‬No one except your buddies on Vent hear what you have to say.‭ ‬You've got all these great ideas for this MMO you love,‭ ‬all these great ways to make it better.‭

How can you get your ideas heard‭? ‬How can you change your MMO‭?

1.‭ ‬Be active in the official forums.‭
‬If you want to change your MMO,‭ ‬if you want to get your ideas out there to the community,‭ ‬you have to start somewhere.‭ ‬And there's no better place than your MMO's forums.

In the forums,‭ ‬you can talk about anything that concerns you‭ – ‬class problems,‭ ‬combat,‭ ‬dungeons‭ – ‬whatever is on your mind.‭ ‬Don't bother with the secondary forums,‭ ‬though,‭ ‬such as the Curse network forums‭ – ‬you'll just be part of the noise in those forums.‭ ‬Use the official game forums.‭

Sure,‭ ‬the official forums usually aren't as much fun‭ – ‬they're tend to be more restrictive‭ (‬Sorry,‭ ‬no boob pictures.‭)‬,‭ ‬but it's the MMO's forums,‭ ‬the‭ ‬official‭ ‬forums.‭ ‬That means the designers and developers are more likely to be reading those forums.‭ ‬Some MMOs actually have developer forums,‭ ‬where developers actually respond to players.‭ ‬Unless you get their cell number,‭ ‬it doesn't get much more direct than that.‭ 

2.‭ ‬Use the in-game support.
In-game support varies greatly from MMO to MMO.‭ ‬Some games have actual game masters who will talk to you about problems,‭ ‬some have an in-game reporting mechanism,‭ ‬and some have slightly less than nothing.‭

If your game has in-game support,‭ ‬it's a good way to alert the developers to bugs,‭ ‬exploits,‭ ‬and,‭ ‬even,‭ ‬cheating‭ (‬Cheating in MMOs‭? ‬That's absurd.‭) ‬that might be undermining their game.‭ ‬Use it.‭ ‬Don't rely on someone else to report problems you discover.‭

An MMO's support can be fantastic,‭ ‬so-so,‭ ‬or it can suck.‭ ‬If it's fantastic,‭ ‬definitely use it.‭ ‬If it's so-so,‭ ‬it's your call.‭ ‬If it sucks,‭ ‬don't waste your time.‭

How do you know if your MMO's support sucks‭? ‬Do you wait days for a response‭? ‬Do you get a form letter response to all your problem reports‭? ‬If so,‭ ‬their support sucks.‭ ‬Don't waste your time reporting problems this way.‭

3.‭ ‬Volunteer for the test server.
Want to have a direct impact on changes to your MMO‭? ‬Sign up for the test server.

Nearly every MMO has a test server where upgrades and patches are first tested before they go live.‭ ‬Normal players like you are usually the guinea pigs.‭ ‬All you have to do is sign up for this server and you become a full-fledged tester for your MMO.‭ ‬Your feedback about the patches,‭ ‬expansions,‭ ‬and upgrades goes directly to the developers.

Perhaps more than any other way,‭ ‬participating on the beta server will have a direct impact on the future of your game.

4.‭ ‬Respond to producer updates and posts.
Many of the producers and lead designers of MMOs post regularly on their game's website.‭ ‬These posts take varying forms,‭ ‬from ongoing blog posts to just informational letters.‭ ‬In many cases you can even post your own replies to these producer updates either directly or in the forums.‭ ‬Do it.‭ ‬Give the producers your feedback.‭ ‬Let them know what you think.‭

Do you think the producers don't read your comments‭?  ‬Ask yourself this:‭  ‬If you post something in the forums,‭ ‬do you go back and read responses to your post‭? ‬Hah‭! ‬Of course you do and so do they.‭ ‬They're just as interested in what people are saying about what they're saying.‭

5.‭ ‬Organize in-game events.
‬Okay,‭ ‬this one's a little tougher and is going to take a bit more effort on your part,‭ ‬but it might be worth it.‭ ‬Let's face it,‭ ‬sometimes the designer events are pretty lame.‭ ‬Yeah,‭ ‬yeah,‭ ‬go hunt the rabbit eggs.‭ ‬Done that.‭ ‬Been there.‭ ‬Got the t-shirt.

So organize your own events.‭ ‬What sort of events‭? MMOs give you so much leeway the choices are almost endless.‭ ‬You can have competitions to see which parties can run a dungeon the fastest.‭ ‬Who can get the best loot in a‭ ‬24‭ ‬hour period‭? ‬Who can kill the most opposing players in a day‭? ‬Who's the best duelist‭? ‬There are plenty of choices.‭

Advertise your event in the forums,‭ ‬talk it up in region chat,‭ ‬and you'll be surprised how many people you can get to show up for an impromptu event.‭

In Warhammer:‭ ‬Age of Reckoning,‭ ‬for instance,‭ ‬there's no dueling system‭ (‬Yes,‭ ‬quite strange for a PvP/RvR game.‭)‬,‭ ‬yet,‭ ‬players regularly organize their own duels.‭ ‬They get around the lack of a dueling system by meeting up in the RvR areas and just having one-on-one fights.‭ ‬These events are advertised in the forums and lots of people show up for them.‭

If you start organizing events and you get lots of participants,‭ ‬developers might take notice.‭ ‬Maybe they'll have similar events or change the game to accommodate your event's style of gameplay.‭ ‬Even if they don't you're still playing the game the way you want it to be played.‭

Bottom line:‭ ‬Get involved‭! ‬Nothing is going to change in your MMO,‭ ‬no one is going to hear your suggestions,‭ ‬unless you get involved.‭

Copyright (c) 2010 - MMOGames.com


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Monday, October 4, 2010

The Battle of Kings Begins: GamersFirst Launches Hukumdar Online

posted by: Eurynome Mon 4th Oct 2010


The Battle of Kings Begins: GamersFirst Launches Hukumdar Online

Latest MMO RTS Browser Game Released by Leading Free2Play Publisher


October 4, 2010 - Irvine, Calif. - GamersFirst, today’s most popular Free2Play online game destination, partners with IGG to launch the open beta of Hukumdar Online: Battle of Kings. Hukumdar Online is a browser-based MMO RTS game that is now added to the GamersFirst lineup and will be published throughout the U.S. and Turkey.
Hukumdar Online: Battle of Kings is a browser-based strategic war game that utilizes the classic combat rules set down in Advanced Dungeons and Dragons. The story is set in the mystical land of Mu where several races live amid a constant struggle for supremacy. Hukumdar Online boasts hardcore PVP and team strategy in real time. Take control of powerful heroes and command legions of troops while you fight for the spoils of war… and your kingdoms survival. Sharp graphics and quality visuals set Hukumdar Online apart from the competition, and immerse you in the game world – like you were commanding the battles in person! Other features include:
Cultivate heroes to fight for your kingdom
Realistic government and politics
Creative movable maps
Strong Alliance system
Rich array of military units means more intense strategies
Player controlled combat
All players of Hukumdar Online will enjoy a 50% discount on in-store items during open beta, including an affordable starter package that will allow players to quickly advance in the game. Special in-game competitions will be held to win items and prizes throughout the launch. Players can sign up for the game today at the Hukumdar Online home page: www.GamersFirst.com/HukumdarOnline.



Come to http://MMOGames.com to find all of the best Online Games,  MMOs and MMORPGs

Sunday, October 3, 2010

New Martial Arts MMORPG Kitsu Saga Begins Closed Beta!

posted by: UN-gloved 88 Fri 1st Oct 2010



New Martial Arts MMORPG Kitsu Saga Begins Closed Beta!



SANTA CLARA, Calif. – October 1, 2010 – The time has finally come for the champions of the Kitsu to make their stand against the followers of the Golden Dharma King in Kitsu Saga, the newest free-to-play MMORPG from Aeria Games. Today marks the beginning of the game’s Closed Beta Test (CBT), and the mysterious, fox-like Kitsu will be allowing entrance to a select group of warriors.


To thank their dedicated comrades, the Kitsu will be rewarding all participants in the CBT with exclusive in-game treasures, with more prizes granted to those who work hard to defend their world. These items can only be acquired by playing during the CBT period and will be awarded to players at the start of Open Beta.


For creating a character: A festive Jelly Rabbit Hat
For reaching level 10 in CBT: The powerful Babama’s Mace
For reaching level 25 in CBT: The glorious Wings of the Ancients
For reaching level 35 in CBT: The coveted title of Kung Fu Master


Kitsu Saga transforms players into neophyte martial artists, seeking to survive the rigors of training under their faction’s school and become full-fledged warriors to defend their realms from evil. Along the way, they will be joined by the Kitsu, a tribe of helpful foxes descended from a holy nine-tailed spirit. Players will be able to bring the Kitsu’s magic into battle, as well as build relationships with them for powerful items and artifacts.


Stalwart warriors can still sign up to join the CBT at right here at MMOGames.com




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Thursday, September 30, 2010

Final Fantasy XIV Preview: What You'll Like and What You Won't

posted by: Ron Keith Fri 24th Sep 2010


Final Fantasy XIV Preview:‭ ‬What You'll Like and What You Won't




by Ron Keith

Final Fantasy XIV officially releases this week.‭ ‬If you spent‭ ‬$75‭ ‬on the collector's edition you had a week's head start and you've probably already started forming your opinions of this newest MMO.‭ ‬But maybe you wanted to save a little cash cause you're the frugal type.‭ ‬Or maybe you just wanted to wait for the word on the street before you bought the game.‭ ‬You want to know what's what before you fork over your hard-earned dough.‭ ‬You're the prudent type.‭ ‬You want to know what you're going to like and what you're not.

Every MMO has something going for it.‭ ‬If you can't find something to like in an MMO,‭ ‬you're either not looking hard enough or the MMO really sucks.‭ ‬As with most MMOs,‭ ‬there are things you'll like about FFXIV and there are things you probably won't like.

What You'll Like‭ – ‬The Graphics
Just as Aion did about a year ago,‭ ‬Final Fantasy XIV raises the graphics bar.‭ ‬The designers focused on enhancing every player's visual experience.‭ ‬From strands of flowing hair on your character to detailed lacing on your belt pack and leather patterning on your pants‭; ‬from the deep skies interlaced with fluffy white clouds to the swaying,‭ ‬green grass and leaves drifting through the air.‭ ‬It all comes together to created a visually beautiful world.‭

What You Won't Like‭ – ‬It's Lagalicious
Every new MMO is a little laggy because all the new players playing the new game at once put a strain on the servers.‭ ‬In that case,‭ ‬the lag comes in fits and starts.‭ ‬But in FFXIV everything lags.‭ ‬Every single command.‭ ‬Simple stuff like bring up your inventory to complicated stuff like combat.‭ ‬It all lags and it lags all the time.‭

Oddly enough,‭ ‬it's a lag you might be able to live with.‭ ‬There's no rubberbanding‭ – ‬the lag where you'll run forward and sudden find yourself being pulled back‭; ‬and there's no warping‭ – ‬the lag where you lose contact with the server or it drops your data,‭ ‬and you find yourself miraculously‭ “‬teleported‭” ‬to the location you were running to.‭ ‬In FFXIV,‭ ‬your commands don't seem to get lost‭ – ‬it just takes a while for the system to catch up.‭

What You'll Like‭ – ‬It's A Vast World
FFXIV is a vast explorable game world with‭ ‬3‭ ‬very different starting regions:‭  ‬Ul'Dah,‭ ‬a desert region,‭ ‬Limasa-Lominsa,‭ ‬a sea port,‭ ‬and Gridania,‭ ‬a woodland.‭ ‬All large,‭ ‬explorable regions different towns and camps within each region,‭ ‬and each region has its own storyline quests.‭ ‬A lot of work was put into building the FFXIV world and it shows.

What You Won't Like‭ – ‬Invisible Walls
You have a quest to kill a mole.‭ ‬You see him just below you on a ledge.‭ ‬You'll just jump down and kill him,‭ ‬you think.‭ ‬You run forward and‭ – ‬Boom‭! ‬Smack into an invisible wall.‭ ‬You can't go any farther.‭ ‬You hit invisible walls so often in this MMO,‭ ‬you'll feel like Marcel Marceau.‭

There are so many places in the game where it seems you should be able to just go straight to get to where you need to go,‭ ‬but you're blocked by invisible walls.‭ ‬Usually,‭ ‬these are areas where it would seem safe to just jump down‭ – ‬from a dias to the floor‭; ‬from a ledge slightly higher than another ledge‭ – ‬but the walls block you.‭ ‬You have to take the long way around A LOT and that get's tedious.

What You'll Like‭ – ‬It's a Little Cheaper Than Most MMOs
The monthly fee for one character is‭ ‬$12.99.

What You Won't Like‭ – ‬The Bait and Switch
‭“‬For one character...‭” ‬Remember that.‭ ‬For one character the monthly fee will be‭ ‬$12.99.‭ ‬And you can have up to‭ ‬8‭ ‬characters.‭ ‬That's great,‭ ‬isn't it‭?

Not so much.‭ ‬Each additional character costs another‭ ‬$3.‭ ‬If you want to add‭ ‬7‭ ‬more characters,‭ ‬FFXIV will cost another‭ ‬$21,‭ ‬plus the base fee of‭ ‬$12.99‭ (‬Square Enix says the base fee is‭ ‬$9.99,‭ ‬but that doesn't include a game character.‭ ‬It's kind of hard to play without a character.‭)‬.‭ ‬If you use all‭ ‬8‭ ‬of your character slots it's going to cost you‭ ‬$33.99‭ ‬a month.‭ ‬That's not much of a bargain and it's more expensive than most MMOs.

What You'll Like‭ – ‬The Storyline Quests
The main quests are fantastic.‭ ‬FFXIV immerses you in the FFXIV lore by giving you storyline quests to follow.‭ ‬Do them‭! ‬They're a lot of fun and one of the best things about the game.‭ ‬There are wonderful cut scenes that make you feel like you're part of an adventure story.‭ ‬For the most part you're just observing what the other characters are doing,‭ ‬but they're still great fun and you'll still feel like you're part of the adventure.‭ 

What You Won't Like‭ – ‬The Repetition
The other quests need a lot of work.‭ ‬There's nothing new,‭ ‬here.‭ ‬It's the same-ole,‭ ‬same-ole you've seen since the dawn of MMOs.‭ ‬Go kill‭ ‬4‭ ‬rats.‭ ‬Go kill‭ ‬6‭ ‬bats.‭ ‬Go make‭ ‬4‭ ‬pairs of shoes‭ (‬Crafting quest.‭)‬.‭ 

What You'll Like‭ – ‬The Crafting
If you're a crafting freakazoid,‭ ‬FFXIV is the game for you.‭ ‬The game is more about crafting than it is about anything else.‭ ‬Really.‭ ‬All that going out and killing stuff is secondary to the crafting.‭

Almost all the world drops are crafting materials.‭ ‬You need to start crafting for new armor,‭ ‬but you also need to start crafting to level.‭ ‬Crafting gives you experience and doing a few different crafts helps you level faster.‭

The crafting is also fun and slightly addictive.‭ ‬The crafting process is dependent on mats,‭ ‬some of which are only available through other crafts.‭ ‬So you find yourself running around doing other crafts to create stuff you need to make the item you're trying to craft.‭ ‬It sounds tedious,‭ ‬but it's actually enjoyable‭ – ‬at least,‭ ‬initially.‭ ‬Maybe it will get more tiresome over time.

What You Won't Like‭ – ‬No Auction House and No Recipe Book
FFXIV allows players to create their own private stores.‭ ‬That's always a nice option.‭ ‬What's not nice is there's no auction house‭! ‬The game is highly dependent on mats from other crafts,‭ ‬but there's no central auction house for finding those mats.‭ ‬Get ready to spend a lot of time browsing through other players‭' ‬private stores.

And there's no recipe book for your crafting recipes.‭ ‬As you complete crafting quests,‭ ‬you'll be given recipes for new items you can craft.‭ ‬That's great,‭ ‬right‭? ‬You're all set to craft those new gloves.‭ ‬Was it one piece of leather or two‭? ‬You forget.‭ ‬You'll just look it up,‭ ‬right‭? ‬Wrong.‭ ‬There's no in-game recipe book‭! ‬And that's symptomatic of one of the biggest annoyance of the game:‭  ‬Someone at Square Enix forgot this is the computer age.‭ ‬You'll spend half your time tabbed out,‭ ‬scrolling through wikis,‭ ‬trying to find recipes or what this trait does or where this NPC is‭; ‬all things that should be handled by the game.‭

There are lots of things to like about FFXIV.‭ ‬The crafting is fun and well thought out.‭ ‬It might be the most detailed and interesting in all MMOs.‭ ‬The storyline quests are a lot of fun and it's great to see an adventure integrated into the game.‭

Unfortunately,‭ ‬there are more than a few things to dislike,‭ ‬too.‭ ‬Most of these things are annoyances and time sinks.‭ ‬There's lag and invisible terrain walls,‭ ‬the game costs more than Square Enix leads you to believe,‭ ‬and you have to use out-of-game wikis to look up crafting recipes or locate many NPCs.

Your first impression of FFXIV will probably be that it's just an updated version of FFXI,‭ ‬and,‭ ‬unfortunately,‭ ‬not that updated.‭ ‬The game is still very old-school:‭ ‬lots of tasks take much more time than they should and many quests are repetitious.‭ ‬There are some fun things,‭ ‬though,‭ ‬and if you're a crafting fan or a Final Fantasy fan,‭ ‬you'll probably enjoy this game.‭ ‬If you're looking for serious action,‭ ‬you probably won't.

Copyright (c) 2010 - MMOGames.com


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Tuesday, September 28, 2010

Ragnarok maker Gravity to get majority interest in Dragonica developer

posted by: Sky_Shaker Tue 28th Sep 2010



Ragnarok maker Gravity to get majority interest in Dragonica developer


Online games developer and publisher Gravity Interactive announces a signed agreement on September 28th, 2010, to acquire a 50.8% equity interest in Barunson Interactive Co., Ltd. also an online game developer.

The deal will set Gravity back approximately $10.1 million dollars. They expect the transaction to close around October 25, 2010, depending on regulatory and customary approval procedures. When all is said and done, Gravity will gain control over the management team of Barunson Interactive. They will also be in a position to spots of Barunson Interactive. Gravity released in a statement that the purpose of the transaction is to "strengthen its online game development capabilities and secure a quality online game line-up".


Barunson Interactive was founded in 2003 and currently has two massively multiplayer online role playing games ("MMORPGs) commercially offered, Dragonica and Dragonraja, and one MMORPG under development. Dragonica, a three-dimensional side scrolling MMORPG, is commercially serviced in 10 countries including China, Japan and European countries. Gravity entered into a license agreement for Dragonica in the United States and Canada on August 17, 2010.


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Monday, September 27, 2010

The Battle of the Gamers: Part Two

posted by: Cody Hargreaves, Daniel Ball Sun 26th Sep 2010



The Battle of the Gamers: Part Two
Is it hot in here, or is it just me?

By Cody Hargreaves and Daniel Ball

Cody: And we’re back. A while ago, Dan and I began what appeared to be a friendly discussion about the pros and cons of MMOs and Console Games, but before long we found ourselves locked in a gruelling battle of wits and words. Names were called; blows were deflected; we loved every second of it and we’re back for more -- we know it’s been a while, but life’s a busy beast, and we’re not all powerfully. Yet.  During our last little chat, we took a brief look at an element of the MMO that often falls under scrutiny: the story. Today, we’ve got something a little tastier.
Those of you with eyes will probably have noticed that Starcraft 2 was released last month, and it’s given me something to throw at Dan that he’s not going to see coming: competition. Sure, games like Modern Warfare 2 and Halo 3 have a strong footing in the realm of competition; I mean, they have, like, 16 player games and everything! Pfft. Welcome to the new-age people; WoW was throwing 40 versus 40 at us over 4 years ago and it’s only going up, not to mention the 12 million subscribers. Now that’s epic competition.
However, Starcraft 2 has thrown us into something of a tight spot. As I write this, there are millions of people battling it out in hundreds of thousands of games. That’s epic, too. Definition tells us it’s not an MMO. Yet, it’s not a console gamer, either. What is it? And more importantly: whose side is it on? Dan?
Dan: I’ve always wondered where exactly these kinds of games fit in genre-wise, and, to be completely honest, I don’t think I have an answer. What I can agree on; however, is that yes, they’re completely epic, and they’re fun as all hell. Starcraft 2 has got its big Xel’naga hands around my tiny little throat lately, because, in short: it’s amazing!
That said, I don’t think Starcraft 2 falls under the MMO genre at all. Sure, it has leader boards, achievements, unlockable rewards through experience and progression, but it’s by no means an MMO as we traditionally know them. Perhaps it needs its own genre? (Either way, Cody loses this argument, so we’re all fairly happy with the outcome.)
I see Starcraft 2 as having some of the best elements from both the MMO world and the console gaming world. On the one hand, we have amazingly big competition (PvP, if you like) and on the other hand we have the elements from the console gaming side of things: beautifully rendered cutscenes, a campaign mode, a story (!), challenge missions,  replays , AI opponents, and of course straight-up, real-time action-packed matches.
Now, take the ‘MMO elements’ out of the game, or the console gaming elements, and you’re left with a pretty average game, I would imagine. Thoughts, Zerg scum?
Cody: Zerg… scum? I ought to have your Protoss behind drawn and quartered for such a remark! Since when did lesser life forms start calling the clearly superior species’ names? This universe is going down hill fast. Anywho, where were we? Right -- Starcraft is not an MMO. Alright, I can agree on that. At least, in the traditional sense of the word. It’s not WoW, or Aion, or Atlantica Online, but as you mentioned; it does share a good deal of the features. Then again, it has achievements and a single-player mode, so it’s a lot like a console game, too.
I know: let’s call it a Hybrid. That seems to fit (and those of you that have finished the Starcraft Campaign might enjoy the reference), and it allows us to move on comfortably. Of course, it’s a bit of a cheese build, as it’s a fence-sitting name if I ever saw one, and it doesn’t leave much room for argument. I guess we’ll just have to leave Starcraft 2 where it is for now; it doesn’t matter if you like Console Games or MMOs, Starcraft 2 has something you’ll enjoy. How’s that for a free plug?!
I guess it makes sense to make a game that has it all though, doesn’t it? I mean, sure; there’s no persistent world, and you can’t improve your character, so it’s not going to appeal to all audiences, but it’s definitely checking a lot of boxes. Hmm… well, what’s next, Dan?
Dan: I think it all comes down to providing us (the players) with a quality experience and, of course, willingness to provide support down the line if need be. This is usually a make-or-break thing for MMOs, in the sense that; if the company fails to provide good support (and there are a lot that are guilty of this) the in game experience and fun factor is seriously reduced.
As well as good support, a nice level of ‘polish’ adds so much to a game (‘It’s the little things...’)
Whether you’re playing an MMO or not, that little polish or, to put it another way: that attention to detail, makes the game feel as though it was made to be enjoyed and not for the sole purpose of filling the developers’ wallets. This logic is probably why I so willingly parted with the money I did for Starcraft 2, probably providing the employees of Blizzard a nice, new gold-plated toilet.
It all comes down to enjoyment. Play what you enjoy (dur, right?). Over-categorisation can and will lead to arguments and flames wars, not to mention some straight-up confusion.
‘Til next time, En Taro Tassadar, gamers!
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Saturday, September 25, 2010

MMO New Releases: Here Comes Some Sizzle

MMO New Releases: Here Comes Some Sizzle
by Ron Keith

It's been a bit of a lackluster year for commercial MMOs. What has there been so far? Star Trek Online (STO), Global Agenda, and the ill-fated All-Points Bulletin (APB). Star Trek was only half-finished at release, Global Agenda less than half-finished, and APB set a new record for MMOs, shutting down its servers less than three months after it released.

On the other hand, single-player titles have been on fire. Single-player gamers got Mass Effect II, StarCraft II, and Civilization V, games that dazzled, pushed gaming boundaries with innovative play, and, quite simply, redefined their respective gaming genres. MMO gamers? They got blah.

If you were looking for a new, exciting MMO, this year hasn't been kind to you. Maybe you tried one of those new MMOs, thinking STO or APB would get your blood pumping. They really didn't, did they? You probably played them for a bit, maybe had fun for a while, but there really wasn't much there to capture your imagination was there?

Where was the wow factor? Where was the innovation? 

Even if you liked STO – probably the best of this year's sorry lot – you quickly realized it didn't offer  much new. There was no sizzle.

When you discovered those paltry three titles weren't going to do it for you, you probably explored some MMOs you never played before. Did you find yourself lost in the MMO desert, wandering from MMO to MMO? Maybe you tried WAR or Age of Conan. Maybe you ventured into the free-to-play (F2P) realm and knocked around there for a bit. If you were looking for something innovative, something to set your world on fire, you only found disappointment, didn't you? Eventually you probably gave up the search, returning to an old favorite like World of Warcraft or Aion or EVE?

Yeah, it's been a disappointing year for MMOs and the implosion of APB has just put an exclamation mark on the dismal pall already cast over the entire genre. But looking ahead, there's hope. Maybe bright, shining hope. Hope starts arriving this month and keeps coming for the rest of the year.

The following MMOs are all scheduled for release, or rumored to be scheduled for release, before the end of the year. All of them look like they might bring some much needed innovation and sizzle to MMOs.

Final Fantasy XIV
Final Fantasy MMOs have never been considered groundbreaking. Sure, they have great PvE and a game world players love to immerse themselves in, but they've never been thought of as particularly innovative. Square Enix's Final Fantasy XIV (FFXIV) might change that.

FFXIV promises to bring something to the MMO genre that has been seriously lacking from the MMOs – a strong, cohesive storyline. Single-player games have incorporated storylines for years;  MMOs have ignored them. Just as a good storyline keeps gamers playing a single player game, Square Enix seems to have realized that a good storyline can keep players interested in an MMO and have incorporated storylines that dovetail with FFXIV's quests.

For more information, go here: http://mmogames.com/gamenews/2556/mmo-new-releases:-here-comes-some-sizzle/

Wednesday, September 22, 2010

Should Michael Jackson's Virtual World and MMOG...Beat it?

Should Michael Jackson's Virtual World and MMOG...Beat it?

According to a press release at SEE Virtual Worlds MJ, LLC (say that ten times fast) a new MMO is coming to a PC near you, giving you a chance to renew your love for MJ and all things Neverland all over again.

"PLANET MICHAEL™ is a remarkable virtual world MMOG inspired by the King of Pop, Michael Jackson. This online experience brings the most passionate Michael Jackson fan together with those just discovering his artistry in an environment where they can join to celebrate a life devoted to music, art and global messages of love and peace.

In PLANET MICHAEL™ Michael is celebrated through a global online community in an innovative, first-of-its-kind interactive gaming and social experience carried out through a safe, regulated environment.

PLANET MICHAEL’S™ immense virtual space is filled with iconic visuals drawn from Michael’s music, his life and the global issues that concerned him. It is a massive social gaming experience that will allow everyone, from the hard core fan to the novice, to connect and engage in collaborative in-game activities with people worldwide.

I'm not sure if there will be an age limit on this virtual world or MMOG, or if there will "limitations" on the types of interactions allowed once you are adventuring in Neverland, but suffice to say, this game will attract a lot of attention as it builds towards release day.

I'm sure in the end, they'll do MJ proud and make a Fantasy Role Playing Game that even the King of Pop would approve of :)


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Gamigo's MMORPG King of Kings 3 - Cleric Class Announced

Gamigo's MMORPG King of Kings 3 - Cleric Class Announced

Hamburg, 22.09.2010 - In this last installment of our feature series on the classes in the upcoming clan warfare MMORPG King of Kings 3 we'll shed some light on the cleric and the different specializations available to him. 

The cleric goes into battle armed with a hammer and dressed in a robe or leather armor. At Level 50 players can choose to develop their character into a scholar, a bishop or a priest. The scholar assists his party with spectacular healing and resurrection spells. A bishop can summon guardian angels that improve physical and magic resistance.

Buffs the priest conjures increase party members' defenses and strength, among other things. Eventually the cleric in this MMO will be able to choose from the following:



Specializations of the Scholar
Saint: He uses holy magic to greatly reduce damage to himself and his allies. Area-of-effect spells affect multiple opponents at the same time.

Devil: Dark creatures battle on the devil's side. Vampires increase his damage and the king of the undead bestows his favor upon him by deflecting damage.

Sage: Many of his skills are aimed at attacking groups. He can also make monsters his allies for a short period of time.

Specializations of the Bishop
Archbishop: His skills increase his attack power. He can also remove his opponents' buffs, thus causing them great damage.

Heretic: The heretic summons guardians to assist him in battle or to be sacrificed in order to cause large amounts of damage to his opponents.
His ability to keep enemies from being able to use spells is also very helpful.

Elder: Holy power increases the elder's life force and attack power. He can absorb enemy damage to help out his allies. When faced with a dangerous situation, the elder turns to stone and becomes invincible for a short time. 

Specializations of the Priest
Prophet: His powerful mantras reinforce and heal his allies. An especially powerful mantra turns all members of his group into metal guardians.

Dark Priest: When the Insane God possess the dark priest, his attack power and hit points are increased. He can also conjure an ultimate guardian.

High Priest: The high priest has the elemental gods to thank for his special powers. The power of the Water God makes area of effect spells possible while the Fire God provides immunity to enemy fire spells.

Live Gamer chosen to Power Microtransactions for Namco Networks

Live Gamer to Power Microtransactions for Namco Networks


Genre-Defining Game Developer and Publisher Expands Into Social With Virtual Items-Based Business Model

NEW YORK, NY--(Marketwire - September 22, 2010) -  Live Gamer, the trusted, complete commerce solution for the interactive entertainment industry, today announced that it has been selected by Namco Networks, a leading publisher and developer of interactive content, to accelerate the company's move towards online social games and support its global virtual items-based projects and new Facebook applications.

Through the partnership, Namco will first integrate the Live Gamer Elements virtual economy platform into its new social game, Hamster Pirates, which launches this Fall. The Live Gamer Elements platform will power its virtual goods merchandising, analytics, virtual item gifting, support for earned in-game currencies, item storefronts, robust catalog management, payments gateways, cash-in flows, and much more.

"Offering a free-to-play, virtual items-based experience to users has proven to significantly raise monetization and engagement," said Carlson Choi, Vice President of Marketing at Namco. "We chose to work with the Live Gamer team because they offer a complete, end-to-end solution for driving microtransactions."

"Namco is one of the most beloved game companies in the world, with titles that have inspired and created favorite past-times for generations of gamers," stated Andrew Schneider, President and Co-Founder, Live Gamer. "As in-game virtual items have become the leading revenue driver for online games today, gaming publishers are now integrating this business model for continued success. We're looking forward to helping Namco accelerate their social game strategy and ongoing growth."

Live Gamer has powered microtransactions since the first online game implemented the business model in Korea in 2001, and offers a complete offering for integrating, managing and maximizing microtransaction-based initiatives for enterprise game publishers worldwide. In addition, Live Gamer offers a dedicated, experienced engineering staff that works closely with its customers throughout the integration process and beyond. According to recent research by DFC Intelligence, the online game microtransactions will continue to grow to an estimated $7B worldwide by 2015.



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MMO Maestro Bigpoint to harnesses Silverlight to bring amazing quality to Browser gaming

MMO Maestro Bigpoint to harnesses Silverlight to bring amazing quality to Browser gaming
Stylized Graphics and Strategic Gameplay Combine to Deliver Unique, Massively Multiplayer Online WWII Title


HAMBURG, September 21, 2010 /PRNewswire/ -- Bigpoint GmbH  - a worldwide leader in browser-based video games - today announced the global launch of WARSTORY - Europe in Flames  one of the world's first massively multiplayerbrowser-based video game powered by Microsoft Silverlight. Silverlight is a development platform that delivers applications with cutting-edge graphics and interactivity across multiple browsers, devices, and operating systems.

"Bigpoint's leadership stems from our willingness to support innovative technologies that improve the quality of graphics and game play in browser games," said Heiko Hubertz, CEO, Bigpoint. "Being early to market with a multiplayer title that takes advantage of the wide range of features and capabilities in Silverlight was a major factor in our decision to license and add this game to our global network."

"Microsoft is pleased that video game companies such as Bigpoint are taking advantage of the rich features and capabilities in Silverlight to build state-of-the-art video games for the Web," said Brad Becker, director of Rich Client Platforms and Tools, Microsoft Corp. "This compelling game opens the door for users to experience the high-definition, interactive capabilities of Silverlight in an entirely new way."

Bigpoint, which has more than 140 million registered users in its global network, licensed WARSTORY - Europe in Flames from Chimera Entertainment, a digital entertainment studio based in Munich.
"With Silverlight we've found the perfect technology to bring the vision of our game to life," said Hendrik Lesser, CEO, Chimera Entertainment. "We were able to employ a similar development environment for this browser game as we were used to for classic PC games. The efficient tools and the early support from Microsoft have truly assisted us in our work. We are very pleased that Bigpoint is joining us in utilizing this new technology."

WARSTORY - Europe in Flames is a free-to-play, massively multiplayer strategy game set during World War II. Players join one of the allied armies and command a company of soldiers and vehicles, which grows in size, strength, and capabilities as the game progresses. The main objective of the game is to march your forces across Europe and defeat the Axis powers. Large scale multiplayer battles are designed to last several days, which lead to an epic fight in Berlin to decide the fate of the world.

Per the agreement, Bigpoint has global exclusive rights to distribute and market the game. Like all Bigpoint titles, WARSTORY - Europe in Flames is completely free-to-play. Bigpoint plans to release additional games built atop the Silverlight platform in early 2011.



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New MMORPG Kitsu Saga in-dungeon gameplay video

New MMORPG Kitsu Saga in-dungeon gameplay video

The screens highlight the range of character customization options available to players in the game. Apart from the usual variety of options found in other MMOs (hair color, skin tone, hair style, among other things), Kitsu Saga offers multiple character ages (base models), each with their own particular strengths and specialties. For example, a large, burly male will have strength and constitution bonuses at character creation. The video showcases character classes and a dungeon available in the game using in-game character models.

We'll post the screens soon, but check out this video you'll see some of what we're talking about:



Also, here's the first video for the MMORPG Kitsu Saga we posted up a few days ago, check it out:


In a few days, MMOGames.com will have Beta keys for this great online game from Aeria, so stay tuned, check back often and come get your key next week!


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Monday, September 20, 2010

Popular MMORPG Rappelz Epic 7 Awakening - Now Live!


SUNNYVALE, California - Leading free to play online game publisher Gala-Net is excited to announce the latest expansion of its popular fantasy MMORPG Rappelz is now live.  Rappelz Epic 7: Awakening provides the Rappelz community with so much more to explore, as the mysteries of the Veiled Island unfold.


Expanded to four times its size, the Veiled Island will house new zones such as Unicorn Forest, Dragons Nest, Blizzard Valley, Snowfield Basin, and Kaia Lake.  

Additionally, a robust new feature set will be added, including a renewed Guild System, new cosmetic customizations, an enhanced pet system, and a brand new pet that is more than a hollow suit of armor- The Death Tyrant!


Get ready to explore new landscape, fight new bosses, and enjoy all the feature enhancements that Epic 7 has to offer!

New Content Highlights:
Expansion of the Veiled Island
o Explorable land is now 4x Larger
o 8 New Field Bosses
6 New Hidden Dungeons with increased difficulty, more EXP and items
New Tamable Creature: The Death Tyrant


New Features Highlights:
New Creature Combination System
o Creatures can be combined for a chance to increase power and enhance appearance
Enhance Guild System
o Guilds can now assign 6 different ranks to their members
o The Guild Master can set different permissions for each rank!
Bug Fixes
o Invisible loot bug is fixed


Check out all of the exciting updates in the full patch notes and learn more about the expansion on The Official Rappelz Site.

About Rappelz
Rappelz is a visionary MMORPG with gorgeous graphics, an in-depth pet system, extensive quests, nimble mounts, an innovative class structure, player ownable dungeons, and a dynamic PVP system.  Players choose from three races--the Deva, Gaia, and Asura-- representing Creation, Earth, and Destruction.  Characters can then become one of fifteen distinct classes through customization, from monster tamers to axe-wielding battle mages.  Players can also enjoy taming, raising, and evolving their battle pets-magical pixies, ferocious orcs, and divine white dragons can all be yours to command!


If you would like to play this amazing free to play online game for FREE, click Rappelz!

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Sunday, September 19, 2010

The king of MMOs, World of Warcraft: Cataclysm imminent?

The king of MMOs, World of Warcraft: Cataclysm imminent?

Hrmmm...Blizzard Background Downloader, what's this? "Currently working on Wow -3.3.x to 4.0.0 patch-na-stage1" could this mean Cataclysm is imminent? (Thanks for the tip Gary)
 
This editor has his level 80 Holy Paladin on hold at the moment, because there just wasn't much left to do lately for me (been playing Rappelz with my significant other).


>> What do you think?
 
>> How will this affect the MMO Market for the holiday season?

>> Will you dust off your level 80, get the expansion and continue the grind?
 


Share your thoughts with us!



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Saturday, September 18, 2010

RIP APB!

RIP APB

by Ron Keith

'Tis a sad day,‭ ‬fellow gamers.‭ ‬It is a sad day whenever any MMO passes.‭ ‬We are gathered here,‭ ‬today,‭ ‬to pay our final respects to the short-lived,‭ ‬somewhat promising,‭ ‬but ultimately disappointing MMO,‭ ‬All Points Bulletin,‭ ‬aka APB.‭

Birthed into our world of MMOs on June‭ ‬29,‭ ‬barely three months ago,‭ ‬APB has announced it's rolling up the sidewalks of San Paro.‭ ‬On September‭ ‬16,‭ ‬the somewhat smallish APB community was greeted with this announcement:‭ “‬Today we are sad to announce that despite everyone's best efforts to keep the service running‭; ‬APB is coming to a close.‭” (‬This announcement was posted under the probably unintentionally ironic heading,‭ “‬End of an Era‭”‬.‭ ‬Three months.‭ ‬That's not even an era in the life of a fruit fly‭!)

It's an awful harsh world.‭ ‬It must be to snatch one so full of promise from us so soon.‭ ‬The blood and tears of Grand-Theft Auto‭ (‬GTA‭) ‬flagellants stains our halls.‭ ‬The wails of grieving shooter fans echo throughout our halls.‭ ‬Well,‭ ‬three or four of them,‭ ‬anyway.‭ ‬Yes,‭ ‬we hear the cries of the few,‭ ‬the very few,‭ ‬who bemoan the passing of APB.‭

But let us be frank,‭ ‬though it might mean speaking ill of the dead,‭ ‬APB offered little more than promise.‭ ‬You might have dreamed APB would be the first truly great shooter MMO,‭ ‬the one that would finally lift shooters from the multiplayer environs of Counter-Strike and Call of Duty to the persistent,‭ ‬explorable world of an MMO.‭ (‬Why should RPG gamers have all the fun‭?) ‬You might have dreamed the fast-paced,‭ ‬GTA-style setting would set MMOs on their ear.

APB gave you plenty of reasons to dream:‭ ‬Dave Jones,‭ ‬the creator of GTA,‭ ‬was onboard‭; ‬RealTime Worlds spent‭ ‬5‭ ‬years‭ – ‬5‭ ‬years‭! – ‬developing the game‭; ‬and the word was they spent‭ ‬$100‭ ‬million on the effort.‭ ‬Dave Jones,‭ ‬years of development,‭ ‬and tons of cash...‭ ‬Why wouldn't you expect a killer game‭?

To read more, go HERE!

Thursday, September 16, 2010

How to steal $45,000 real dollars from other MMO gamers

How to steal $45,000 real dollars from other MMO gamers

Apparently that is exactly what this player did in the popular SCI-FI MMO, EVE Online

The EVE Online universe is comprised of all the elements you would expect: outer orbit pirates, spaceship battles with lasers and photons, and anything else that might appear in a circa 1990s film starring Harrison Ford.

What you might not expect is that the denizens of dark, those griefers looking to ruin another players good time or fortune who exist in all MMO games, are far too common in EVE Online and sometimes it is even encouraged!

Who knows if the atmosphere that the GMs or others in charge created in this game was part and partial to the cause or not, but one player recently has been seen to have bilked their fellow gamers out of over $45,000 in real life currency (ISK translated into real money)

The scam, not too unfamiliar, was to make copies of a highly coveted and secret set of blueprints for the MMOs largest Battle Cruiser, and sell them as a limited-run. This guy even went so far as to try and get investors to penny-up more dough for this corporation inside the game - that was later dumped in the end for 850 Billion ISK (in game currency). 

You guessed it, real life value:  $45 grand! Not bad for a year and a half of gaming work :)


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