Showing posts with label News. Show all posts
Showing posts with label News. Show all posts

Sunday, September 19, 2010

The king of MMOs, World of Warcraft: Cataclysm imminent?

The king of MMOs, World of Warcraft: Cataclysm imminent?

Hrmmm...Blizzard Background Downloader, what's this? "Currently working on Wow -3.3.x to 4.0.0 patch-na-stage1" could this mean Cataclysm is imminent? (Thanks for the tip Gary)
 
This editor has his level 80 Holy Paladin on hold at the moment, because there just wasn't much left to do lately for me (been playing Rappelz with my significant other).


>> What do you think?
 
>> How will this affect the MMO Market for the holiday season?

>> Will you dust off your level 80, get the expansion and continue the grind?
 


Share your thoughts with us!



Copyright (c) 2010 - MMOGames.com

Come to MMOGames.com to find all of the best Online Games,  MMOs and MMORPGs

Saturday, September 18, 2010

RIP APB!

RIP APB

by Ron Keith

'Tis a sad day,‭ ‬fellow gamers.‭ ‬It is a sad day whenever any MMO passes.‭ ‬We are gathered here,‭ ‬today,‭ ‬to pay our final respects to the short-lived,‭ ‬somewhat promising,‭ ‬but ultimately disappointing MMO,‭ ‬All Points Bulletin,‭ ‬aka APB.‭

Birthed into our world of MMOs on June‭ ‬29,‭ ‬barely three months ago,‭ ‬APB has announced it's rolling up the sidewalks of San Paro.‭ ‬On September‭ ‬16,‭ ‬the somewhat smallish APB community was greeted with this announcement:‭ “‬Today we are sad to announce that despite everyone's best efforts to keep the service running‭; ‬APB is coming to a close.‭” (‬This announcement was posted under the probably unintentionally ironic heading,‭ “‬End of an Era‭”‬.‭ ‬Three months.‭ ‬That's not even an era in the life of a fruit fly‭!)

It's an awful harsh world.‭ ‬It must be to snatch one so full of promise from us so soon.‭ ‬The blood and tears of Grand-Theft Auto‭ (‬GTA‭) ‬flagellants stains our halls.‭ ‬The wails of grieving shooter fans echo throughout our halls.‭ ‬Well,‭ ‬three or four of them,‭ ‬anyway.‭ ‬Yes,‭ ‬we hear the cries of the few,‭ ‬the very few,‭ ‬who bemoan the passing of APB.‭

But let us be frank,‭ ‬though it might mean speaking ill of the dead,‭ ‬APB offered little more than promise.‭ ‬You might have dreamed APB would be the first truly great shooter MMO,‭ ‬the one that would finally lift shooters from the multiplayer environs of Counter-Strike and Call of Duty to the persistent,‭ ‬explorable world of an MMO.‭ (‬Why should RPG gamers have all the fun‭?) ‬You might have dreamed the fast-paced,‭ ‬GTA-style setting would set MMOs on their ear.

APB gave you plenty of reasons to dream:‭ ‬Dave Jones,‭ ‬the creator of GTA,‭ ‬was onboard‭; ‬RealTime Worlds spent‭ ‬5‭ ‬years‭ – ‬5‭ ‬years‭! – ‬developing the game‭; ‬and the word was they spent‭ ‬$100‭ ‬million on the effort.‭ ‬Dave Jones,‭ ‬years of development,‭ ‬and tons of cash...‭ ‬Why wouldn't you expect a killer game‭?

To read more, go HERE!

Wednesday, September 15, 2010

A Sneak Peek at MMO Dragon's Call's New Competition System

A Sneak Peek at MMO Dragon's Call's New Competition System

New System Resembles Dragon Ball Anime Series

Recently, fantasy browser-based MMO Dragon's Call has been updated continuously. Following the release of Instance Wars and Guild Wars, Arena Tournaments will also be fully upgraded with the brand new system - Sacred Wings. Adopting the same mode of Budokai Tenkaichi in Dragon Ball anime series, this system has attracted a lot of attention. Read on for a sneak peek at this mysterious Dragon Ball alike system.


Sacred Wings Interface


Dragon's Call has been well received by numerous players for its exquisite graphics and flash battle report system. The gaming process is also aesthetically pleasing. Well, what surprise will the new system bring to players?

The Unveiling of MMORPG Zentia Open Beta

The Unveiling of MMORPG Zentia Open Beta

More Characters and More New Features!
 

London, UK – Sept 15th, 2010 - ChangYou.com proudly announces that in early October 2010, Open Beta will be unleashed to the gaming community worldwide for the most loveable, charmingly hardcore, 3D free-to-play MMORPG, Zentia. The Zentia Open Beta will showcase four additional characters, high level content, exciting events, the Token Shop, and many more thrilling new features. 

“The Closed Beta was a huge success, and we’re very excited about the Open Beta,” says Susan Revelt, Senior Producer of Zentia. “The community fell in love with the characters, and due to the positive feedback; we’re very thrilled to present four new immortals during our Open Beta alongside many fun features that we hope players will immerse themselves in.”  

To continue reading, go here!

New Screens show major changes coming to MMORPG Sho Online

New Screens show major changes coming to MMORPG Sho Online

Seoul Korea -  Sho Online will be undergoing major changes in September 15, 2010. Players will now be able to level up to level 150. All ratings related to defense, offense, levels, skills, item prices and masteries will be changed and rebalanced accordingly. 
 

Castle


Additionally, there will be some graphic changes made. All maps will be retouched to take on a brighter image: you will actually see castles glow during nights. Some monsters will be graphically enhanced. A new level 85 set items will be introduced.

to continue reading, go here!

Monday, September 13, 2010

5 Keys to MMO Success

5 Keys to MMO Success
by Ron Keith

Success. Sadly, it's not something readily available on the shelves at your local CVS. For many, success is the Holy Grail of life: You might search for it all your life, but only the anointed few actually find it. You'll invest in get-rich-schemes, buy self-help books, and schmooze with people who bore you to tears all in the vain hope they might point you in the direction of success. You might do everything right – get a good education and work hard – and success still proves as rare as finding a socialist on Wall Street.

It's no surprise, then, that over the past few years, so many MMOs have had trouble finding success. For many of these MMOs, success seemed to be within their grasp at the day of release, yet it proved little more than an illusion that faded the moment they reached out for it.

Perhaps MMO developers are taking success for granted. Did Lord of the Rings Online (LOTRO), Warhammer: Age of Reckoning (WAR), Star Trek Online (STO), and others believe their built-in fanbase guaranteed the success of their MMOs? Did Fallen Earth just presume people would line up to play its post-apocalyptic game? Did Global Agenda assume hordes of Unreal Tournament fans would pay to play their game?

Perhaps. But a devoted fanbase is no more a guarantee of MMO success than an unsinkable ship is a guarantee of safe passage across the Atlantic. And yet, so many new MMOs steam blithely out of port, ignoring the wreckage of their predecessors, only to end up bailing icy cold water with a champagne flute.

Just as with life, MMO success doesn't come with an instruction manual and, of course, there aren't any sure-fire recipes. But just as with life, there are some things MMOs can do to increase their possibility of success.

1. Give players gameplay variety.
The Everquest gameplay model is dead. World of Warcraft killed it. Please move on.

No one wants to log on and grind the same kill mob quests over and over. In fact, players don't even want to do quests over and over. There was a time when players were happy, no ecstatic, just to have a handful of quests to do. No matter how uninventive and repetitive those quests were, players were just happy to be online and playing with friends.

Those days are gone, or they should be, yet so many MMOs are so one-dimensional. LOTRO might be the best example of this. It's a huge, open world, yet it's almost nothing but player-versus-environment (PvE) questing almost all the time. The game doesn't start to open up until the higher levels, but you'll probably be bored out of your mind before you get to those levels.

Players expect more, now, because they've seen that more is possible. MMOs don't have to be one-dimensional and players know it. Players don't want to do the same thing all the time. They want, and expect, variety in their MMOs at all levels of the game. They want player-versus-player (PvP), PvE, dungeons, maybe a little realm-versus-realm (RvR), and regular in-game events to spice things up.

It seems like a lot, but it's not. The sad thing is so many MMOs add a lot of these things after the game releases, after a large part of their subscription base has already left. If they'd had all that variety in the beginning, maybe they never would've lost players.

2. Build a thriving economy
How often do MMO designers overlook their game's economy or treat it like it's an afterthought? How often do you craft something or get a great drop, put it on the auction house, and anxiously await your moolah? Don't game designers understand deep, down inside each of us there's a greedy little swine? (Depth varies according to individual.)


The auction house in an MMO can be it's own mini game. You know you love searching the auction house for great deals. And you'll put your stuff up, too, trying to eek out some extra gold for gear you don't need. You might work all night on a cool piece of armor or brewing some potions just so you can raise some cash. Then you'll take your earnings and buy that sword or amulet you've had your eye on. And you'll be happy. Depending on the item you'll be really, really happy.


It's fun, isn't it? So why do so many MMOs forget about crafting and their auction house?


An MMO that releases without an auction house or one that's dead is just putting success a little farther out of its reach.


To read more, click HERE!


Copyright (c) 2010 - MMOGames.com

The Shadow Curse Expansion Lifted by Record Numbers


The Shadow Curse Expansion Lifted by Record Numbers

September 8th, 2010 – With the new expansion now fully underway, ChangYou.com (EU) Ltd. (NASDAQ: CYOU) has recorded a significant number of fresh guilds and members logging on hoping to experience the latest instalment titled ‘The Shadow Curse’.

Last week saw the double launch for hit martial arts based MMO TLBB, which has seen unprecedented success among audiences across Europe. The ‘Dragon’ server not only welcomed a number of unique and exciting features available to players, but also saw the launch of the token shop that has allowed gamers to customize their characters and help boost attributes in this 0.85 version. 

Class Mounts

A record number of guild members have also been spotted roaming the virtual lands and they, along with others, have been flocking to find out more about the Shadow Curse story that has taken significant turns thanks to the involvement of players and their support for the Emperor inside the game. The recently unveiled ‘Cursed Brother’ event has given players license to battle with the best and charge forward in an action-packed quest to save an innocent brother who has been tainted by the evil Shadow Master Ting. 

To read more, go HERE!

First ever gameplay video for Swarm, the upcoming action platformer game.

First ever gameplay video for Swarm, the upcoming action platformer game.

Seattle, September, 2010. UTV Ignition Entertainment Ltd., a global publisher and developer of videogames, along with co-publisher Hothead Games, released a brand-new trailer and the first-ever gameplay video for Swarm, the award-winning action platformer launching worldwide on all platforms via digital channels in early 2011. The first video gives players a walkthrough of the brutally hilarious title, guided by Hothead’s Joel DeYoung, while the all-new trailer shows more of the hilarious and exciting ways the lovable yet daft Swarmites can be sacrificed…for the greater good, of course! 

In Swarm, players take control of 50 utterly fearless Swarmites and must drive them through an intense, entertaining and often suicidal battle for a greater good. Run, bash, huddle, boost, stack, jump, push and throw your way through gauntlets of death and destruction in an attempt to collect valuable DNA and ensure that at least one Swarmite survives. With a unique combination of mass character control and fast action, the resulting brutal aftermath will make players want to play Swarm over and over again. 

Swarm is being developed by Hothead Games and will be available early 2011 on all platforms via digital download.

MMORPG Aika Online Releases Kynari Aviary Dungeon!

MMORPG Aika Online Releases Kynari Aviary Dungeon!

Sunnyvale, CA— Gala-Net is excited to announce the most robust dungeon instance in their hardcore 1000 vs 1000 PvP game, Aika Online.


Darkrane Forest, once a tropical paradise and home of half-bird half-man creatures known as the Kynari, is now the epicenter of a vicious civil war.


The Kynari’s tranquil homeland was shattered by a young usurper, the ruthless Kynari Darkrane, who manipulated his way to the top.  As the self-proclaimed High Castor of the Kynari, Darkrane and his followers have seized control of the forest and must be taken down.   It is up the players to help bring peace to the land of Lakia and make the deceitful Darkrane pay for the lives he has taken.


Parties of 6 can storm Darkrane’s floating stronghold, the Kynari Aviary, and will be able to choose from one of three difficulties, Normal, Hard, and Elite, to challenge their party for better gear and more experience.  


Aimed at more casual players, the Normal difficulty drops special materials integral for leveling crafting abilities.  For the more experienced parties, the Hard mode gives players access to rare materials only available at this difficulty.  The Elite mode is for only the most experienced players, and features the most powerful items and crafting recipes available in game.

To read more, click HERE!

Tuesday, September 7, 2010

The curse of the Raksha Temple coming soon to MMO Runes of Magic

The curse of the Raksha Temple coming soon to MMO Runes of Magic


New update for popular free-to-play MMORPG will open up a new dungeon 

The next update for the online role-playing game Runes of Magic will bring players a new addition, called “The Raksha Temple”. This gives players a new dungeon, located in the recently introduced Northern Janost Forest, and offers, for the first time, the ability to choose between three levels of difficulty for their expeditions inside the temple.

Legend tells of the Angren people, half-beast and half-human, who were bestowed the Northern Janost Forest by King Kalume for their efforts in the war against the demons that were threatening Zandorya. However, upon settling in their new territory, the Angren were forced to fight against the deity of the forest, Raksha, who believed the Angren would destroy the forest for their settlement. The conflict ended in an agreement that the half-beast, half-men would not harm the forest, and they would assist the deity in protecting the forest against outsiders. In return, the protective god would accept them as part of the forest and place them under his protection while hiding in a sacred temple.
 
For more information, click HERE!

Lekool Opens New Server for popular browser MMO Caesary

Lekool Opens New Server for popular browser MMO Caesary


LeKool inc., a social and browser game publisher and developer, with the partnership of the developer Heroic Era Inc, will launch a brand new server of  CAESARY (Server 3 -- Caligula), a free-to-play City-Building and Perpetual Military Strategy game set in the age of Rome. As on  August 25th, 2010.  The game attracted more than 400K players to its 2 servers and thousands of fans on Facebook.

For more information, click HERE!

Monday, September 6, 2010

5 Reasons Why APB Failed On An Epic Scale

5 Reasons Why APB Failed On An Epic Scale
by Ron Keith

There are so many ways to define failure. Doesn't it sometimes seem that each new MMO tries to come up with its own innovative formula, some new and novel way to drive their game headlong into the abyss?

Star Wars Galaxies was a great game until Sony Online Entertainment got WoW envy, dumbed down the game, and lost their subscribers. Warhammer rushed their game to market, delivering a horrendously buggy and unbalanced MMO (The PvP was great, though.). Dungeons and Dragons Online (DDO) had fabulous PvE instances, but not much else to keep you busy. Champions Online was fun until you got to the end and didn't have much to do. And Star Trek Online was rolled out only half-finished, ignoring the fact that Star Trek fans wanted to play Klingons.

In an alternate universe, all of these MMOs might have been great. Each of them had hordes of excited fans and MMO gamers anxious to play their game, and yet each managed to fail in its own way.

But none of them can compare to the blinding flash of failure known as All Points Bulletin (APB). Like a dying star going supernova, APB flashed out there in MMO space for a few brief moments and now it has collapsed in on itself, creating a black, swirling hole of fail unlike anything the MMO world has ever seen before or is likely to see, again.

A hearty congratulations must be sent out to RealTime Worlds for redefining MMO failure. All those other MMOs might have “failed” but they also managed to putter along and sometimes even reinvent themselves (e.g. DDO is now a successful free-to-play game.). APB stands about as much of a chance of surviving as bag of Doritos at BlizzCon.

Have you been on APB, recently? If you bought the game, you can still log into the social district any time you want. The social district is free. Only fighting in the action districts costs money. Go ahead. Log in. Then do this: In the chat window type /pop.

This is quite possibly the most misguided command ever given to players in an MMO. That command tells you how many players are in the game on your server. In the last few weeks, even during peak gaming hours on weekends, APB's population is in the hundreds, usually around 500. And APB only has two servers!


Let's see 2 servers. Pop is 500. Times 2 equals... Wow, that sucks.

Keep in mind that population total also includes the people in the social district where you can log in for free. If you go to the action districts, which cost money, the numbers are around 20 and often less than that. That not only sucks, that sucks on a cosmic scale.

What happened here? There are some good things about this game. It's a decent shooter and it had the best character designer in MMOs. Its Grand Theft Auto (GTA) roots should have brought in a loyal following and yet APB is imploding. How did this MMO crash and burn so fast?

1. It gets boring fast.
The first few hours of APB are usually spent designing your character. There are so many options and character looks the designer will capture your imagination and attention for hours; it's quite simply the sweetest, sickest character designer in all MMOs. Then, your next few hours are spent shooting other players. It's the Crims versus the Enforcers. Gangs versus vigilante law. Lots and lots of intense PvP action.

It's a blast... For a few days.

Then the missions get repetitive. You've done them before and you keep doing them. You probably stop doing the chase missions, because they're long and tedious. The settings for the action doesn't change much, either. There are two action districts and they turn out to be a lot smaller than you thought when you started playing. You've been there, before, and you'll be there, again.

Do you want to do something else besides PvP, something to keep you interested? There's nothing else. You're done. In just a few days, you find you've pretty much done all there is to do and there ain't no more.

Yawn. Bored now.

2. It's barely an MMO.
Do you want to do something else besides PvP, something to add a little variety to the game? There's nothing else. There's no PvE. No questing. No large explorable world.

APB bills itself as an MMO, but it barely qualifies. Sure there's an explorable world, but it's small and confined. No open world in this game. Sorry.

APB has this great storyline about a city descending into out-of-control violence as street gangs take over. It would have been fun to have a PvE storyline to follow, one that tells players the backstory, how things got to this point, but it's not there.

There's no economy to speak of. There's no crafting, so no gathering of materials. There is designing, though, where you can endlessly tweak the look of the gear you're wearing. Unfortunately, if you're not much of a designer, you find yourself making some pretty ugly looking stuff, and let's be honest, most people aren't designers. As a result, the auction house is pretty dead. Sure, you can put the stuff you design on the auction house, but no one wants to buy your ugly stuff. (And you thought it looked so awesome, right?)

Guilds are mostly an afterthought. You barely need a guild. APB's only activities are the PvP fights and designing outfits for your character. There aren't any tough PvE dungeons to run to get better gear, so you don't need a guild to get you through those. There aren't any guild perks, so there's no motivation for people to start guilds. About the only thing guilds are nice for is finding people to team up for the missions. Other than that, guilds are pointless.

To read more, click HERE!

Sunday, September 5, 2010

EGIPlay 2010 and the Rappelz Launch party (Video + Pics)

EGIPlay 2010 and the Rappelz Launch party (Video + Pics)


MMOGames.com very own Community Manager Thyrene attended the gala event at the Starmall Edsa, in the Philippines on September 4th, 2010.  

Below, you'll see a great video she shot showing how packed and exciting the event was. A whole lot of gaming excitement and a roaring good time for most of the Saturday at EGIPlay 2010.

http://www.youtube.com/watch?v=dQCdWNSHV4w

Melanie "Thyrene" Paz, our Community Manager, had this to say "The event is well organized and everyone had a blast". Thyrene covered the event by meeting event staff, taking photos and videos, and overall having a great time. "If they hadn't run out of T-shirts before I got to the front of the line, it would have been a perfect outing T__T"


"Rappelz" is a 3D fantasy MMORPG set in a medieval world, and features three races, three classes, five sub-classes, and a pet system.


You can play this great Online game for FREE right now!

For MORE Photos (42 in total), go to our Facebook Page

Copyright (c) 2010 Thyrene.net & MMOGames.com

Friday, September 3, 2010

MMO Tales of Fantasy: Fight for Honor in the Faction War

MMO Tales of Fantasy: Fight for Honor in the Faction War
As war rages between the two great nations of Ashland and Bohren in Tales of Fantasy, more blood has been spilled on the once-verdant Phoenix Hill, dyeing it a deep maroon. The unending war has recently intensified in the name of honor, glory, and the ultimate dominion over the land of Elterra! 


Those whose bravery and prowess shine through during the faction war will earn a special mount reward for their valiant efforts!


For more information, click HERE!

Thursday, September 2, 2010

Legendary Champions Closed Beta Key Giveaway!

Brief game description:
Legendary Champions is a fantasy MMORPG which draws from many sources of culture to create a vast world filled with epic characters. Players will ally themselves with one of two factions and collect an army of heroes to aid them in solo quests, dungeons, battlegrounds, and more. Developed by USERJOY Technology, Legendary Champions is Aeria’s latest massively multiplayer online role-playing game (MMORPG). The game challenges players to adventure through a vast fantasy world and compete in DotA-style and player-versus-player (PvP) battlegrounds with the ability to transform into over 60 larger-than-life characters.

Over 60 Champions to Choose: Create your own personal avatar and transform into heroes from myth and legend, each with unique abilities and upgradeable skills.

Dominate the Battlefield: Compete in 5-on-5 DotA-style battlegrounds with team objectives and rare, coveted rewards – or engage in open and guild-based PvP battlefields.


Conquer Dungeons & Epic Monsters: Delve into instanced dungeons with your allies and take on some of the largest and most powerful creatures in the game.
Team Up and Work Together: Guild leaders receive a commission from their members’ purchases, and members earn in-game benefits from leaders’ guild improvements.
 
Instructions
1.  Obtain a closed beta key HERE!
2.  Visit Aeria Games (http://www.aeriagames.com) and log in to your account. If you’re not already a member, register for a free account: http://login.aeriagames.com/index.php?q=user/signup
3.  Go to the Legendary Champions CB Key Redemption page and enter your key: http://legendarychampions.aeriagames.com/cse/cbevent
4. You’re good to go! Simply download the game, install, and start your adventure!

Tuesday, August 31, 2010

Lekool Opens New Caesary Server for the popular MMO

Lekool Opens New Caesary Server for the popular MMO

LeKool inc., a social and browser game publisher and developer, with the partnership of the developer Heroic Era Inc, will launch a brand new server of  CAESARY (Server 3 -- Caligula), a free-to-play City-Building and Perpetual Military Strategy game set in the age of Rome. As on  August 25th, 2010.  The game attracted more than 800K players to its 2 servers and thousands of fans on facebook. 

Players begin the game as a Consul to the Roman Empire with a city under their command to develop. As a true leader they must then advance their nation both in economy and strength, conquer untamed lands, pillage dangerous wilderness, wage devastating wars and form powerful leagues to unite the empire under the roman banner.

Lekool is a growing community of passionate developers, operators and gamers. Players are drawn to lekool because it's fun. You can make a lot of friends here, including GMs. Some might even become your lifelong friends and partners.  Besides Not to mention all the fun events like 
• lekool Double Experience and Double Drop Event
• lekool iPad & iPhone giveaway
• You-Tube Event! 
• Special S3 Events
 
The key features of the game are:
1.        Battle Replay: You can simulate the grandeur of past combat in graphical animation and the detailed statistics of the fight in text log. It’s like watching a movie for every battle! This is the 1st game who ever has such a feature.

2.        Dogfight. Traditional strategic battles involve just you and your opponents. Now, Caesary allows you to join other players’ battle in the middle or have someone else’s join your own battle. Any time! (In theory, the entire server’s players can jump in one battle in progress!)

3.        Six types of Hero with 255 levels. Heroes with 6 types of Potential appear randomly for you to recruit and capture. Your heroes will serve you well if you treat them right. Broaden their Experience (EXP) and develop their Traits on your path to victory!

4.         iPod-Touch-like Smooth Interface. Browse World map with mouse drag as if you’re scrolling your iPod screen.  Transfer and exchange troops by drag-and-drop! No more boring scroll down menu!


For more information, click HERE!

MMO Powerhouse Shanda to buy US publisher Outspark?

Shanda to buy US MMO powerhouse Outspark?

I've spoken to Susan on the phone in the last few months, but I didn't hear this coming. 

Venturebeat is reporting that MMO Publisher Outspark is in talks to be acquired, but no one is confirming the name of the potential suitor.

Venturebeat is saying it has heard separately that Shanda is the buyer, but again, no proof has really surfaced.

Outspark is responsible for popular games that MMOGames represents on this portal, such as Fiesta, Fists of Fu, and Divine Souls. 



Wednesday, August 25, 2010

Rumor Has It... 5 Games That Would Make Awesome MMOs

by Ron Keith

There's a completely unsubstantiated rumor afoot that there's a BioShock MMO in the works. The original source seems to be Destructoid.com. Here's what they have to say, “We've heard from a mysterious source (possibly a roaming Ekans) that 2K Games... is hard at work in a secret location and tinkering with a massively multiplayer online game set in the BioShock universe.” And that's about it.  There's not a lot of there there, but just the thought of a BioShock MMO has the intertubes abuzz. G4TV, Kotaku, and a slew of other gaming sites have all picked up on the Destructoid article, which, if you read the Destructoid post, could easily be attributed to little more than wishful thinking.

But don't you love wishful thinking? Wouldn't you love to see a BioShock MMO? That would be awesome sick, wouldn't it? 


Big Daddys are tailor-made to be world bosses. Is there anything like BioShock's skill system in MMOs? That would be wild. Imagine if you could re-spec. And wouldn't it be a blast to choose your own path, whether to go good or evil? And the undersea, retro world would be such a novel setting for an MMO.

Yeah, we sure wish there was a BioShock MMO. That would be so sweet. Ah, to dream...

While we're making wishes, here are 5 other games we'd like to see made into MMOs. Completely unconfirmed and unsubstantiated rumors – sort of like the one about the BioShock MMO – say they're all in the works. (We wish.) 

1. Resident Evil
Will the next chapter of Resident Evil be an MMO? According to several totally unconfirmed sources, Capcom and Sony Online Entertainment have teamed up to make a Resident Evil MMO. Utter hearsay says the title of the new MMO is Resident Evil: Zombie's Gone Wild.

Resident Evil has all the elements you love in your MMOs: Heroes – Jill Valentine, Claire, Chris Redfield; Villians – the Umbrella Corporation; and big, bad monsters – zombies. And who doesn't like killing zombies? Or maybe playing zombies...? Brains. Brains. 


2. Half-Life
Where, oh where is Half-Life 3? You've been waiting a long time for the next Half-Life installment, haven't you? No doubt, you're beginning to suspect it's just so much vaporware ala Duke Nukem. (/sarcasm At least Valve keeps publishing Left 4 Dead and updates to Team Fortress 2. )

Well, you can put all your misgivings into a nice little box and store them away. Several hypothetical sources, Fifi the talking dog, and a loquacious parrot all confirm that the next installment of Half-Life will be Half-Life Online, the MMO. 

Wouldn't the gravity gun be cool MMO weapon? Just hope you'll be able to use it on the chat trolls.



For more information, click HERE!

Starcraft II Stratagems: Part Three

Starcraft II Stratagems: Part Three 

By Cody Hargreaves

Starcraftaholics Anonymous Doctrine #337: Though shalt not shout ‘kekekekekeke’ loudly whilst attacking Terran SCVs with Zerglings.  

Three weeks. That’s how long it’s been since I last saw the Sun; since I last tasted restaurant food at that place on Main St; since I last saw a movie or played a game that wasn’t carefully nurtured against the loving bosom of Blizzard Entertainment. It’s been the best three weeks of my life. And the journey has only just begun.

Hello, my name is Cody Hargreaves, and I’m a Starcraftaholic. No, I don’t have a problem with that.

If you read the above passage and ended it thinking ‘LOL that dude needs a life’, then you need not continue reading further. This page isn’t for you. If, however, you read that passage and found yourself wondering whether or not you should also be admitted to SA (Starcraftaholics Anonymous), then welcome aboard; we have much to discuss.


You see, this page, the two preceding it, and the many that are sure to follow have been designed with a very specific goal in mind; a goal that has already begun to enjoy the sweet taste of progression: improving our understanding and ability to play Starcraft 2. In the two weeks prior, we covered an introduction to Starcraft 2 and Battle.net 2.0; we took a brief look at the common terminology found within the Starcraft community, and we learned two basic opening builds for the Zerg and Protoss. This week, we’re going to learn a third, this time for Terran. But first, a little evolution.

EVOLUTION IS NOW
Like all life on Earth (probably), Starcraft 2, from my understanding of it at least, is a process of evolution. When you begin playing league game for the very first time, you’re pitched against an assortment of other players just like you: i.e. they don’t have a clue what the hell is going on. Blizzard have dubbed this the Practice League. When you leave the Practice League, and begin your placement matches, you’re pitted against an assortment of players from every bracket, and you learn… well, how to lose. Really quickly. Then, you place (most likely in Bronze), and the evolution begins.




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3D MMORPG Holybeast Online has updates and user-made pet

3D MMORPG Holybeast Online has updates and user-made pet

Cyberstep and X-Legends updates new quest and user-made pet today for the 3D MMORPG Holybeast Online

Fun and unique system Beast Reels is updated, and Pet designed by the user is now available! 

Romantic summer quest “Summer Days #2”, only available during this summer period!

USER-MADE PET NOW AVAILABLE


Again, player’s dream has come true. The 2nd place winning design from the Pet Design Contest, “Lily”, has been finally summoned to the world of cute animals Beastia, after a great effort of the development team of HolyBeast ONLINE. Based on the pretty drawings made by loyal HolyBeast player, details have been added by the professional designers. Now this pet can be owned by every user in Beastia, and everyone is pretty sure that this would be again one of the cutest and most attracting pet among others. Additionally, this would surely state the fact that the HolyBeast ONLINE is one of the games that developers and players can unite to make a wonderful world together. Every beasts would be highly recommended to check this new pet in stores now, and imagine how wonderful and easy it would be to make a dream of oneself come true in HolyBeast ONLINE.

For more information, click HERE!