Showing posts with label free to play. Show all posts
Showing posts with label free to play. Show all posts

Friday, October 8, 2010

Exclusive Space-Action MMO Pirate Galaxy Review



by Cody Hargreaves

If there’s one thing our beloved MMORPG genre is lacking, and by lacking, I mean almost non-existent, it’s good ol’ fashioned space pirating. In fact, you’d be hard-pressed to find an MMO nowadays that had ‘space’ in it at all. There are plenty with pirates, and elves, and orcs, and demons, and fairies, and angels, and goblins… but you can almost count the MMOs featuring a jump to warp speed on your hand. And I’d wager less than ten per cent of those have space pirates. All I really want to know is why.

I’ve speculated on this topic in the past, and for the most part I came up empty. Then I played Pirate Galaxy, after playing Mass Effect 2 and watching Starship Troopers, and suddenly it all became clear. 


WOULD YOU LIKE TO KNOW MORE?
Let’s start with Pirate Galaxy, as we can learn a lot about the decline of the Sci-Fi MMO here, and too, because that’s the game I’m supposed to review today. I’ll begin by saying that Pirate Galaxy isn’t a bad game. I don’t want to give you the wrong impression from the start here: Pirate Galaxy is actually quite good. For starters, it has a story. Let me say that one more time: it has a story. You remember what that is, right? It’s the bread and butter of any Sci-Fi adventure; it’s what keeps you coming back, day after day, for another taste of that mind-blowing goodness. If I were to create a list of things that every Sci-Fi MMO must include, story would be right at the top. However, this is something of a double-edged sword, as having a story isn’t enough; it has to be a good story, and it has to be implemented well. That’s where Pirate Galaxy can improve a little.

 

5‭ ‬Ways To Change Your MMO

5‭ ‬Ways To Change Your MMO

by Ron Keith

If you were the great MMO god on-high,‭ ‬the lord arbiter of your virtual world,‭ ‬what would you change‭?

If only,‭ ‬huh‭? ‬If only you got to make the decisions about what to fix and what to add to your MMO...‭ ‬Just for one day.‭ ‬Well,‭ ‬maybe a month or two.‭ ‬Wouldn't that be awesome‭?

You've got a list.‭ ‬Everyone who plays an MMO has one of those lists.‭ ‬There are more than a few things you'd like to change.

It's the nature of gods and humans:‭ ‬You want to remake things in your image.‭ ‬Whether it's school,‭ ‬work,‭ ‬or MMOs,‭ ‬you want to pick up the Promethean clay and mold your own creation.‭ ‬If‭ ‬you were in charge of the universe you certainly wouldn't make something as ridiculous as a duck-billed platypus,‭ ‬would you‭?

But you're probably not in charge.‭ ‬You're probably not a decision maker.‭ ‬You probably feel like just another voice lost in the cacophony of the teeming masses.‭ ‬No one except your buddies on Vent hear what you have to say.‭ ‬You've got all these great ideas for this MMO you love,‭ ‬all these great ways to make it better.‭

How can you get your ideas heard‭? ‬How can you change your MMO‭?

1.‭ ‬Be active in the official forums.‭
‬If you want to change your MMO,‭ ‬if you want to get your ideas out there to the community,‭ ‬you have to start somewhere.‭ ‬And there's no better place than your MMO's forums.

In the forums,‭ ‬you can talk about anything that concerns you‭ – ‬class problems,‭ ‬combat,‭ ‬dungeons‭ – ‬whatever is on your mind.‭ ‬Don't bother with the secondary forums,‭ ‬though,‭ ‬such as the Curse network forums‭ – ‬you'll just be part of the noise in those forums.‭ ‬Use the official game forums.‭

Sure,‭ ‬the official forums usually aren't as much fun‭ – ‬they're tend to be more restrictive‭ (‬Sorry,‭ ‬no boob pictures.‭)‬,‭ ‬but it's the MMO's forums,‭ ‬the‭ ‬official‭ ‬forums.‭ ‬That means the designers and developers are more likely to be reading those forums.‭ ‬Some MMOs actually have developer forums,‭ ‬where developers actually respond to players.‭ ‬Unless you get their cell number,‭ ‬it doesn't get much more direct than that.‭ 

2.‭ ‬Use the in-game support.
In-game support varies greatly from MMO to MMO.‭ ‬Some games have actual game masters who will talk to you about problems,‭ ‬some have an in-game reporting mechanism,‭ ‬and some have slightly less than nothing.‭

If your game has in-game support,‭ ‬it's a good way to alert the developers to bugs,‭ ‬exploits,‭ ‬and,‭ ‬even,‭ ‬cheating‭ (‬Cheating in MMOs‭? ‬That's absurd.‭) ‬that might be undermining their game.‭ ‬Use it.‭ ‬Don't rely on someone else to report problems you discover.‭

An MMO's support can be fantastic,‭ ‬so-so,‭ ‬or it can suck.‭ ‬If it's fantastic,‭ ‬definitely use it.‭ ‬If it's so-so,‭ ‬it's your call.‭ ‬If it sucks,‭ ‬don't waste your time.‭

How do you know if your MMO's support sucks‭? ‬Do you wait days for a response‭? ‬Do you get a form letter response to all your problem reports‭? ‬If so,‭ ‬their support sucks.‭ ‬Don't waste your time reporting problems this way.‭

3.‭ ‬Volunteer for the test server.
Want to have a direct impact on changes to your MMO‭? ‬Sign up for the test server.

Nearly every MMO has a test server where upgrades and patches are first tested before they go live.‭ ‬Normal players like you are usually the guinea pigs.‭ ‬All you have to do is sign up for this server and you become a full-fledged tester for your MMO.‭ ‬Your feedback about the patches,‭ ‬expansions,‭ ‬and upgrades goes directly to the developers.

Perhaps more than any other way,‭ ‬participating on the beta server will have a direct impact on the future of your game.

4.‭ ‬Respond to producer updates and posts.
Many of the producers and lead designers of MMOs post regularly on their game's website.‭ ‬These posts take varying forms,‭ ‬from ongoing blog posts to just informational letters.‭ ‬In many cases you can even post your own replies to these producer updates either directly or in the forums.‭ ‬Do it.‭ ‬Give the producers your feedback.‭ ‬Let them know what you think.‭

Do you think the producers don't read your comments‭?  ‬Ask yourself this:‭  ‬If you post something in the forums,‭ ‬do you go back and read responses to your post‭? ‬Hah‭! ‬Of course you do and so do they.‭ ‬They're just as interested in what people are saying about what they're saying.‭

5.‭ ‬Organize in-game events.
‬Okay,‭ ‬this one's a little tougher and is going to take a bit more effort on your part,‭ ‬but it might be worth it.‭ ‬Let's face it,‭ ‬sometimes the designer events are pretty lame.‭ ‬Yeah,‭ ‬yeah,‭ ‬go hunt the rabbit eggs.‭ ‬Done that.‭ ‬Been there.‭ ‬Got the t-shirt.

So organize your own events.‭ ‬What sort of events‭? MMOs give you so much leeway the choices are almost endless.‭ ‬You can have competitions to see which parties can run a dungeon the fastest.‭ ‬Who can get the best loot in a‭ ‬24‭ ‬hour period‭? ‬Who can kill the most opposing players in a day‭? ‬Who's the best duelist‭? ‬There are plenty of choices.‭

Advertise your event in the forums,‭ ‬talk it up in region chat,‭ ‬and you'll be surprised how many people you can get to show up for an impromptu event.‭

In Warhammer:‭ ‬Age of Reckoning,‭ ‬for instance,‭ ‬there's no dueling system‭ (‬Yes,‭ ‬quite strange for a PvP/RvR game.‭)‬,‭ ‬yet,‭ ‬players regularly organize their own duels.‭ ‬They get around the lack of a dueling system by meeting up in the RvR areas and just having one-on-one fights.‭ ‬These events are advertised in the forums and lots of people show up for them.‭

If you start organizing events and you get lots of participants,‭ ‬developers might take notice.‭ ‬Maybe they'll have similar events or change the game to accommodate your event's style of gameplay.‭ ‬Even if they don't you're still playing the game the way you want it to be played.‭

Bottom line:‭ ‬Get involved‭! ‬Nothing is going to change in your MMO,‭ ‬no one is going to hear your suggestions,‭ ‬unless you get involved.‭

Copyright (c) 2010 - MMOGames.com


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Saturday, September 25, 2010

MMO New Releases: Here Comes Some Sizzle

MMO New Releases: Here Comes Some Sizzle
by Ron Keith

It's been a bit of a lackluster year for commercial MMOs. What has there been so far? Star Trek Online (STO), Global Agenda, and the ill-fated All-Points Bulletin (APB). Star Trek was only half-finished at release, Global Agenda less than half-finished, and APB set a new record for MMOs, shutting down its servers less than three months after it released.

On the other hand, single-player titles have been on fire. Single-player gamers got Mass Effect II, StarCraft II, and Civilization V, games that dazzled, pushed gaming boundaries with innovative play, and, quite simply, redefined their respective gaming genres. MMO gamers? They got blah.

If you were looking for a new, exciting MMO, this year hasn't been kind to you. Maybe you tried one of those new MMOs, thinking STO or APB would get your blood pumping. They really didn't, did they? You probably played them for a bit, maybe had fun for a while, but there really wasn't much there to capture your imagination was there?

Where was the wow factor? Where was the innovation? 

Even if you liked STO – probably the best of this year's sorry lot – you quickly realized it didn't offer  much new. There was no sizzle.

When you discovered those paltry three titles weren't going to do it for you, you probably explored some MMOs you never played before. Did you find yourself lost in the MMO desert, wandering from MMO to MMO? Maybe you tried WAR or Age of Conan. Maybe you ventured into the free-to-play (F2P) realm and knocked around there for a bit. If you were looking for something innovative, something to set your world on fire, you only found disappointment, didn't you? Eventually you probably gave up the search, returning to an old favorite like World of Warcraft or Aion or EVE?

Yeah, it's been a disappointing year for MMOs and the implosion of APB has just put an exclamation mark on the dismal pall already cast over the entire genre. But looking ahead, there's hope. Maybe bright, shining hope. Hope starts arriving this month and keeps coming for the rest of the year.

The following MMOs are all scheduled for release, or rumored to be scheduled for release, before the end of the year. All of them look like they might bring some much needed innovation and sizzle to MMOs.

Final Fantasy XIV
Final Fantasy MMOs have never been considered groundbreaking. Sure, they have great PvE and a game world players love to immerse themselves in, but they've never been thought of as particularly innovative. Square Enix's Final Fantasy XIV (FFXIV) might change that.

FFXIV promises to bring something to the MMO genre that has been seriously lacking from the MMOs – a strong, cohesive storyline. Single-player games have incorporated storylines for years;  MMOs have ignored them. Just as a good storyline keeps gamers playing a single player game, Square Enix seems to have realized that a good storyline can keep players interested in an MMO and have incorporated storylines that dovetail with FFXIV's quests.

For more information, go here: http://mmogames.com/gamenews/2556/mmo-new-releases:-here-comes-some-sizzle/

Sunday, September 19, 2010

The king of MMOs, World of Warcraft: Cataclysm imminent?

The king of MMOs, World of Warcraft: Cataclysm imminent?

Hrmmm...Blizzard Background Downloader, what's this? "Currently working on Wow -3.3.x to 4.0.0 patch-na-stage1" could this mean Cataclysm is imminent? (Thanks for the tip Gary)
 
This editor has his level 80 Holy Paladin on hold at the moment, because there just wasn't much left to do lately for me (been playing Rappelz with my significant other).


>> What do you think?
 
>> How will this affect the MMO Market for the holiday season?

>> Will you dust off your level 80, get the expansion and continue the grind?
 


Share your thoughts with us!



Copyright (c) 2010 - MMOGames.com

Come to MMOGames.com to find all of the best Online Games,  MMOs and MMORPGs

Saturday, September 18, 2010

RIP APB!

RIP APB

by Ron Keith

'Tis a sad day,‭ ‬fellow gamers.‭ ‬It is a sad day whenever any MMO passes.‭ ‬We are gathered here,‭ ‬today,‭ ‬to pay our final respects to the short-lived,‭ ‬somewhat promising,‭ ‬but ultimately disappointing MMO,‭ ‬All Points Bulletin,‭ ‬aka APB.‭

Birthed into our world of MMOs on June‭ ‬29,‭ ‬barely three months ago,‭ ‬APB has announced it's rolling up the sidewalks of San Paro.‭ ‬On September‭ ‬16,‭ ‬the somewhat smallish APB community was greeted with this announcement:‭ “‬Today we are sad to announce that despite everyone's best efforts to keep the service running‭; ‬APB is coming to a close.‭” (‬This announcement was posted under the probably unintentionally ironic heading,‭ “‬End of an Era‭”‬.‭ ‬Three months.‭ ‬That's not even an era in the life of a fruit fly‭!)

It's an awful harsh world.‭ ‬It must be to snatch one so full of promise from us so soon.‭ ‬The blood and tears of Grand-Theft Auto‭ (‬GTA‭) ‬flagellants stains our halls.‭ ‬The wails of grieving shooter fans echo throughout our halls.‭ ‬Well,‭ ‬three or four of them,‭ ‬anyway.‭ ‬Yes,‭ ‬we hear the cries of the few,‭ ‬the very few,‭ ‬who bemoan the passing of APB.‭

But let us be frank,‭ ‬though it might mean speaking ill of the dead,‭ ‬APB offered little more than promise.‭ ‬You might have dreamed APB would be the first truly great shooter MMO,‭ ‬the one that would finally lift shooters from the multiplayer environs of Counter-Strike and Call of Duty to the persistent,‭ ‬explorable world of an MMO.‭ (‬Why should RPG gamers have all the fun‭?) ‬You might have dreamed the fast-paced,‭ ‬GTA-style setting would set MMOs on their ear.

APB gave you plenty of reasons to dream:‭ ‬Dave Jones,‭ ‬the creator of GTA,‭ ‬was onboard‭; ‬RealTime Worlds spent‭ ‬5‭ ‬years‭ – ‬5‭ ‬years‭! – ‬developing the game‭; ‬and the word was they spent‭ ‬$100‭ ‬million on the effort.‭ ‬Dave Jones,‭ ‬years of development,‭ ‬and tons of cash...‭ ‬Why wouldn't you expect a killer game‭?

To read more, go HERE!

Wednesday, September 15, 2010

MMO Caesary Server 5 now open!

MMO Caesary Server 5 now open!


Win an iPad or thousands of dollars’ worth of prizes playing Caesary on Aeria Games

SANTA CLARA, Calif. – September 13, 2010 – Aeria Games, a leading publisher of interactive
entertainment, announced that Caesary Server 5 launched on Wednesday, September 1st. Like the successful previous Caesary tournament server, Server 5 will award the top 500 players after 30 days with thousands of dollars’ worth of prizes. Additionally, all Server 5 players will be automatically entered into a sweepstakes to win brand new 16G iPad.

The contest is free to join and will run from Wednesday, September 1st until Friday, September 30th. 

To sign up to play this amazing online game, please click the game link now.

A Sneak Peek at MMO Dragon's Call's New Competition System

A Sneak Peek at MMO Dragon's Call's New Competition System

New System Resembles Dragon Ball Anime Series

Recently, fantasy browser-based MMO Dragon's Call has been updated continuously. Following the release of Instance Wars and Guild Wars, Arena Tournaments will also be fully upgraded with the brand new system - Sacred Wings. Adopting the same mode of Budokai Tenkaichi in Dragon Ball anime series, this system has attracted a lot of attention. Read on for a sneak peek at this mysterious Dragon Ball alike system.


Sacred Wings Interface


Dragon's Call has been well received by numerous players for its exquisite graphics and flash battle report system. The gaming process is also aesthetically pleasing. Well, what surprise will the new system bring to players?

The Unveiling of MMORPG Zentia Open Beta

The Unveiling of MMORPG Zentia Open Beta

More Characters and More New Features!
 

London, UK – Sept 15th, 2010 - ChangYou.com proudly announces that in early October 2010, Open Beta will be unleashed to the gaming community worldwide for the most loveable, charmingly hardcore, 3D free-to-play MMORPG, Zentia. The Zentia Open Beta will showcase four additional characters, high level content, exciting events, the Token Shop, and many more thrilling new features. 

“The Closed Beta was a huge success, and we’re very excited about the Open Beta,” says Susan Revelt, Senior Producer of Zentia. “The community fell in love with the characters, and due to the positive feedback; we’re very thrilled to present four new immortals during our Open Beta alongside many fun features that we hope players will immerse themselves in.”  

To continue reading, go here!

New Screens show major changes coming to MMORPG Sho Online

New Screens show major changes coming to MMORPG Sho Online

Seoul Korea -  Sho Online will be undergoing major changes in September 15, 2010. Players will now be able to level up to level 150. All ratings related to defense, offense, levels, skills, item prices and masteries will be changed and rebalanced accordingly. 
 

Castle


Additionally, there will be some graphic changes made. All maps will be retouched to take on a brighter image: you will actually see castles glow during nights. Some monsters will be graphically enhanced. A new level 85 set items will be introduced.

to continue reading, go here!

Monday, September 13, 2010

Former MMO and gaming veteran publisher Acclaim closed?

Former MMO and gaming veteran publisher Acclaim closed?

Acclaim, the game company who revitalized themselves in 2005 as an Online gaming company, has apparently shuttered all of their online titles and either sold them off to Playdom, other entities, or is turning off their servers permanently.


At the Acclaim website (www.acclaim.com) it says:

"We regret to inform you that all Acclaim games will no longer be in service effective August 26, 2010 "



You can read a longer editorial on the subject of this Online games company closing at Gamasutra.

5 Keys to MMO Success

5 Keys to MMO Success
by Ron Keith

Success. Sadly, it's not something readily available on the shelves at your local CVS. For many, success is the Holy Grail of life: You might search for it all your life, but only the anointed few actually find it. You'll invest in get-rich-schemes, buy self-help books, and schmooze with people who bore you to tears all in the vain hope they might point you in the direction of success. You might do everything right – get a good education and work hard – and success still proves as rare as finding a socialist on Wall Street.

It's no surprise, then, that over the past few years, so many MMOs have had trouble finding success. For many of these MMOs, success seemed to be within their grasp at the day of release, yet it proved little more than an illusion that faded the moment they reached out for it.

Perhaps MMO developers are taking success for granted. Did Lord of the Rings Online (LOTRO), Warhammer: Age of Reckoning (WAR), Star Trek Online (STO), and others believe their built-in fanbase guaranteed the success of their MMOs? Did Fallen Earth just presume people would line up to play its post-apocalyptic game? Did Global Agenda assume hordes of Unreal Tournament fans would pay to play their game?

Perhaps. But a devoted fanbase is no more a guarantee of MMO success than an unsinkable ship is a guarantee of safe passage across the Atlantic. And yet, so many new MMOs steam blithely out of port, ignoring the wreckage of their predecessors, only to end up bailing icy cold water with a champagne flute.

Just as with life, MMO success doesn't come with an instruction manual and, of course, there aren't any sure-fire recipes. But just as with life, there are some things MMOs can do to increase their possibility of success.

1. Give players gameplay variety.
The Everquest gameplay model is dead. World of Warcraft killed it. Please move on.

No one wants to log on and grind the same kill mob quests over and over. In fact, players don't even want to do quests over and over. There was a time when players were happy, no ecstatic, just to have a handful of quests to do. No matter how uninventive and repetitive those quests were, players were just happy to be online and playing with friends.

Those days are gone, or they should be, yet so many MMOs are so one-dimensional. LOTRO might be the best example of this. It's a huge, open world, yet it's almost nothing but player-versus-environment (PvE) questing almost all the time. The game doesn't start to open up until the higher levels, but you'll probably be bored out of your mind before you get to those levels.

Players expect more, now, because they've seen that more is possible. MMOs don't have to be one-dimensional and players know it. Players don't want to do the same thing all the time. They want, and expect, variety in their MMOs at all levels of the game. They want player-versus-player (PvP), PvE, dungeons, maybe a little realm-versus-realm (RvR), and regular in-game events to spice things up.

It seems like a lot, but it's not. The sad thing is so many MMOs add a lot of these things after the game releases, after a large part of their subscription base has already left. If they'd had all that variety in the beginning, maybe they never would've lost players.

2. Build a thriving economy
How often do MMO designers overlook their game's economy or treat it like it's an afterthought? How often do you craft something or get a great drop, put it on the auction house, and anxiously await your moolah? Don't game designers understand deep, down inside each of us there's a greedy little swine? (Depth varies according to individual.)


The auction house in an MMO can be it's own mini game. You know you love searching the auction house for great deals. And you'll put your stuff up, too, trying to eek out some extra gold for gear you don't need. You might work all night on a cool piece of armor or brewing some potions just so you can raise some cash. Then you'll take your earnings and buy that sword or amulet you've had your eye on. And you'll be happy. Depending on the item you'll be really, really happy.


It's fun, isn't it? So why do so many MMOs forget about crafting and their auction house?


An MMO that releases without an auction house or one that's dead is just putting success a little farther out of its reach.


To read more, click HERE!


Copyright (c) 2010 - MMOGames.com

The Shadow Curse Expansion Lifted by Record Numbers


The Shadow Curse Expansion Lifted by Record Numbers

September 8th, 2010 – With the new expansion now fully underway, ChangYou.com (EU) Ltd. (NASDAQ: CYOU) has recorded a significant number of fresh guilds and members logging on hoping to experience the latest instalment titled ‘The Shadow Curse’.

Last week saw the double launch for hit martial arts based MMO TLBB, which has seen unprecedented success among audiences across Europe. The ‘Dragon’ server not only welcomed a number of unique and exciting features available to players, but also saw the launch of the token shop that has allowed gamers to customize their characters and help boost attributes in this 0.85 version. 

Class Mounts

A record number of guild members have also been spotted roaming the virtual lands and they, along with others, have been flocking to find out more about the Shadow Curse story that has taken significant turns thanks to the involvement of players and their support for the Emperor inside the game. The recently unveiled ‘Cursed Brother’ event has given players license to battle with the best and charge forward in an action-packed quest to save an innocent brother who has been tainted by the evil Shadow Master Ting. 

To read more, go HERE!

First ever gameplay video for Swarm, the upcoming action platformer game.

First ever gameplay video for Swarm, the upcoming action platformer game.

Seattle, September, 2010. UTV Ignition Entertainment Ltd., a global publisher and developer of videogames, along with co-publisher Hothead Games, released a brand-new trailer and the first-ever gameplay video for Swarm, the award-winning action platformer launching worldwide on all platforms via digital channels in early 2011. The first video gives players a walkthrough of the brutally hilarious title, guided by Hothead’s Joel DeYoung, while the all-new trailer shows more of the hilarious and exciting ways the lovable yet daft Swarmites can be sacrificed…for the greater good, of course! 

In Swarm, players take control of 50 utterly fearless Swarmites and must drive them through an intense, entertaining and often suicidal battle for a greater good. Run, bash, huddle, boost, stack, jump, push and throw your way through gauntlets of death and destruction in an attempt to collect valuable DNA and ensure that at least one Swarmite survives. With a unique combination of mass character control and fast action, the resulting brutal aftermath will make players want to play Swarm over and over again. 

Swarm is being developed by Hothead Games and will be available early 2011 on all platforms via digital download.

MMORPG Aika Online Releases Kynari Aviary Dungeon!

MMORPG Aika Online Releases Kynari Aviary Dungeon!

Sunnyvale, CA— Gala-Net is excited to announce the most robust dungeon instance in their hardcore 1000 vs 1000 PvP game, Aika Online.


Darkrane Forest, once a tropical paradise and home of half-bird half-man creatures known as the Kynari, is now the epicenter of a vicious civil war.


The Kynari’s tranquil homeland was shattered by a young usurper, the ruthless Kynari Darkrane, who manipulated his way to the top.  As the self-proclaimed High Castor of the Kynari, Darkrane and his followers have seized control of the forest and must be taken down.   It is up the players to help bring peace to the land of Lakia and make the deceitful Darkrane pay for the lives he has taken.


Parties of 6 can storm Darkrane’s floating stronghold, the Kynari Aviary, and will be able to choose from one of three difficulties, Normal, Hard, and Elite, to challenge their party for better gear and more experience.  


Aimed at more casual players, the Normal difficulty drops special materials integral for leveling crafting abilities.  For the more experienced parties, the Hard mode gives players access to rare materials only available at this difficulty.  The Elite mode is for only the most experienced players, and features the most powerful items and crafting recipes available in game.

To read more, click HERE!