Thursday, September 30, 2010

Final Fantasy XIV Preview: What You'll Like and What You Won't

posted by: Ron Keith Fri 24th Sep 2010


Final Fantasy XIV Preview:‭ ‬What You'll Like and What You Won't




by Ron Keith

Final Fantasy XIV officially releases this week.‭ ‬If you spent‭ ‬$75‭ ‬on the collector's edition you had a week's head start and you've probably already started forming your opinions of this newest MMO.‭ ‬But maybe you wanted to save a little cash cause you're the frugal type.‭ ‬Or maybe you just wanted to wait for the word on the street before you bought the game.‭ ‬You want to know what's what before you fork over your hard-earned dough.‭ ‬You're the prudent type.‭ ‬You want to know what you're going to like and what you're not.

Every MMO has something going for it.‭ ‬If you can't find something to like in an MMO,‭ ‬you're either not looking hard enough or the MMO really sucks.‭ ‬As with most MMOs,‭ ‬there are things you'll like about FFXIV and there are things you probably won't like.

What You'll Like‭ – ‬The Graphics
Just as Aion did about a year ago,‭ ‬Final Fantasy XIV raises the graphics bar.‭ ‬The designers focused on enhancing every player's visual experience.‭ ‬From strands of flowing hair on your character to detailed lacing on your belt pack and leather patterning on your pants‭; ‬from the deep skies interlaced with fluffy white clouds to the swaying,‭ ‬green grass and leaves drifting through the air.‭ ‬It all comes together to created a visually beautiful world.‭

What You Won't Like‭ – ‬It's Lagalicious
Every new MMO is a little laggy because all the new players playing the new game at once put a strain on the servers.‭ ‬In that case,‭ ‬the lag comes in fits and starts.‭ ‬But in FFXIV everything lags.‭ ‬Every single command.‭ ‬Simple stuff like bring up your inventory to complicated stuff like combat.‭ ‬It all lags and it lags all the time.‭

Oddly enough,‭ ‬it's a lag you might be able to live with.‭ ‬There's no rubberbanding‭ – ‬the lag where you'll run forward and sudden find yourself being pulled back‭; ‬and there's no warping‭ – ‬the lag where you lose contact with the server or it drops your data,‭ ‬and you find yourself miraculously‭ “‬teleported‭” ‬to the location you were running to.‭ ‬In FFXIV,‭ ‬your commands don't seem to get lost‭ – ‬it just takes a while for the system to catch up.‭

What You'll Like‭ – ‬It's A Vast World
FFXIV is a vast explorable game world with‭ ‬3‭ ‬very different starting regions:‭  ‬Ul'Dah,‭ ‬a desert region,‭ ‬Limasa-Lominsa,‭ ‬a sea port,‭ ‬and Gridania,‭ ‬a woodland.‭ ‬All large,‭ ‬explorable regions different towns and camps within each region,‭ ‬and each region has its own storyline quests.‭ ‬A lot of work was put into building the FFXIV world and it shows.

What You Won't Like‭ – ‬Invisible Walls
You have a quest to kill a mole.‭ ‬You see him just below you on a ledge.‭ ‬You'll just jump down and kill him,‭ ‬you think.‭ ‬You run forward and‭ – ‬Boom‭! ‬Smack into an invisible wall.‭ ‬You can't go any farther.‭ ‬You hit invisible walls so often in this MMO,‭ ‬you'll feel like Marcel Marceau.‭

There are so many places in the game where it seems you should be able to just go straight to get to where you need to go,‭ ‬but you're blocked by invisible walls.‭ ‬Usually,‭ ‬these are areas where it would seem safe to just jump down‭ – ‬from a dias to the floor‭; ‬from a ledge slightly higher than another ledge‭ – ‬but the walls block you.‭ ‬You have to take the long way around A LOT and that get's tedious.

What You'll Like‭ – ‬It's a Little Cheaper Than Most MMOs
The monthly fee for one character is‭ ‬$12.99.

What You Won't Like‭ – ‬The Bait and Switch
‭“‬For one character...‭” ‬Remember that.‭ ‬For one character the monthly fee will be‭ ‬$12.99.‭ ‬And you can have up to‭ ‬8‭ ‬characters.‭ ‬That's great,‭ ‬isn't it‭?

Not so much.‭ ‬Each additional character costs another‭ ‬$3.‭ ‬If you want to add‭ ‬7‭ ‬more characters,‭ ‬FFXIV will cost another‭ ‬$21,‭ ‬plus the base fee of‭ ‬$12.99‭ (‬Square Enix says the base fee is‭ ‬$9.99,‭ ‬but that doesn't include a game character.‭ ‬It's kind of hard to play without a character.‭)‬.‭ ‬If you use all‭ ‬8‭ ‬of your character slots it's going to cost you‭ ‬$33.99‭ ‬a month.‭ ‬That's not much of a bargain and it's more expensive than most MMOs.

What You'll Like‭ – ‬The Storyline Quests
The main quests are fantastic.‭ ‬FFXIV immerses you in the FFXIV lore by giving you storyline quests to follow.‭ ‬Do them‭! ‬They're a lot of fun and one of the best things about the game.‭ ‬There are wonderful cut scenes that make you feel like you're part of an adventure story.‭ ‬For the most part you're just observing what the other characters are doing,‭ ‬but they're still great fun and you'll still feel like you're part of the adventure.‭ 

What You Won't Like‭ – ‬The Repetition
The other quests need a lot of work.‭ ‬There's nothing new,‭ ‬here.‭ ‬It's the same-ole,‭ ‬same-ole you've seen since the dawn of MMOs.‭ ‬Go kill‭ ‬4‭ ‬rats.‭ ‬Go kill‭ ‬6‭ ‬bats.‭ ‬Go make‭ ‬4‭ ‬pairs of shoes‭ (‬Crafting quest.‭)‬.‭ 

What You'll Like‭ – ‬The Crafting
If you're a crafting freakazoid,‭ ‬FFXIV is the game for you.‭ ‬The game is more about crafting than it is about anything else.‭ ‬Really.‭ ‬All that going out and killing stuff is secondary to the crafting.‭

Almost all the world drops are crafting materials.‭ ‬You need to start crafting for new armor,‭ ‬but you also need to start crafting to level.‭ ‬Crafting gives you experience and doing a few different crafts helps you level faster.‭

The crafting is also fun and slightly addictive.‭ ‬The crafting process is dependent on mats,‭ ‬some of which are only available through other crafts.‭ ‬So you find yourself running around doing other crafts to create stuff you need to make the item you're trying to craft.‭ ‬It sounds tedious,‭ ‬but it's actually enjoyable‭ – ‬at least,‭ ‬initially.‭ ‬Maybe it will get more tiresome over time.

What You Won't Like‭ – ‬No Auction House and No Recipe Book
FFXIV allows players to create their own private stores.‭ ‬That's always a nice option.‭ ‬What's not nice is there's no auction house‭! ‬The game is highly dependent on mats from other crafts,‭ ‬but there's no central auction house for finding those mats.‭ ‬Get ready to spend a lot of time browsing through other players‭' ‬private stores.

And there's no recipe book for your crafting recipes.‭ ‬As you complete crafting quests,‭ ‬you'll be given recipes for new items you can craft.‭ ‬That's great,‭ ‬right‭? ‬You're all set to craft those new gloves.‭ ‬Was it one piece of leather or two‭? ‬You forget.‭ ‬You'll just look it up,‭ ‬right‭? ‬Wrong.‭ ‬There's no in-game recipe book‭! ‬And that's symptomatic of one of the biggest annoyance of the game:‭  ‬Someone at Square Enix forgot this is the computer age.‭ ‬You'll spend half your time tabbed out,‭ ‬scrolling through wikis,‭ ‬trying to find recipes or what this trait does or where this NPC is‭; ‬all things that should be handled by the game.‭

There are lots of things to like about FFXIV.‭ ‬The crafting is fun and well thought out.‭ ‬It might be the most detailed and interesting in all MMOs.‭ ‬The storyline quests are a lot of fun and it's great to see an adventure integrated into the game.‭

Unfortunately,‭ ‬there are more than a few things to dislike,‭ ‬too.‭ ‬Most of these things are annoyances and time sinks.‭ ‬There's lag and invisible terrain walls,‭ ‬the game costs more than Square Enix leads you to believe,‭ ‬and you have to use out-of-game wikis to look up crafting recipes or locate many NPCs.

Your first impression of FFXIV will probably be that it's just an updated version of FFXI,‭ ‬and,‭ ‬unfortunately,‭ ‬not that updated.‭ ‬The game is still very old-school:‭ ‬lots of tasks take much more time than they should and many quests are repetitious.‭ ‬There are some fun things,‭ ‬though,‭ ‬and if you're a crafting fan or a Final Fantasy fan,‭ ‬you'll probably enjoy this game.‭ ‬If you're looking for serious action,‭ ‬you probably won't.

Copyright (c) 2010 - MMOGames.com


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4 Hot New MMO releases - HD VIDEO PREVIEW - GW2, FFXIV, Jumpgate, DC Universe

posted by: Martin Persusi Thu 30th Sep 2010


4 Hot New MMO releases - VIDEO PREVIEW - GW2, FFXIV, Jumpgate, DC Universe

MMOGames.com brings you an exclusive video preview of 4 excellent new MMOs coming in the near future. 

Check out 5 glorious HD quality minutes of superb gameplay and trailer footage of these 4 games, as we tell you a lot more about them.

Narration is from a previous article on these 4 games that was published here a few days ago.
To see the video, click here: MMO
Let us know what you think of our very first Video Preview, and perhaps we'll consider making more!

Oh and yes, we know these aren't free to play (F2P) MMOs, we love ALL MMOs, that is why our name is MMOGames.com!

See ya! ^_^

This Video was written by Ron "ManyLaughs" Keith, and created by Melanie "Thyrene" Paz

Copyright (c) 2010 - MMOGames.com

Tuesday, September 28, 2010

Ragnarok maker Gravity to get majority interest in Dragonica developer

posted by: Sky_Shaker Tue 28th Sep 2010



Ragnarok maker Gravity to get majority interest in Dragonica developer


Online games developer and publisher Gravity Interactive announces a signed agreement on September 28th, 2010, to acquire a 50.8% equity interest in Barunson Interactive Co., Ltd. also an online game developer.

The deal will set Gravity back approximately $10.1 million dollars. They expect the transaction to close around October 25, 2010, depending on regulatory and customary approval procedures. When all is said and done, Gravity will gain control over the management team of Barunson Interactive. They will also be in a position to spots of Barunson Interactive. Gravity released in a statement that the purpose of the transaction is to "strengthen its online game development capabilities and secure a quality online game line-up".


Barunson Interactive was founded in 2003 and currently has two massively multiplayer online role playing games ("MMORPGs) commercially offered, Dragonica and Dragonraja, and one MMORPG under development. Dragonica, a three-dimensional side scrolling MMORPG, is commercially serviced in 10 countries including China, Japan and European countries. Gravity entered into a license agreement for Dragonica in the United States and Canada on August 17, 2010.


Come to http://MMOGames.com to find all of the best Online Games,  MMOs and MMORPGs

Monday, September 27, 2010

Dynasty Warriors, new tactical combat MMO Gameplay Preview

Dynasty Warriors, new tactical combat MMO Gameplay Preview

Dynasty Warriors Online is the first online tactical combat game (MMO) from Techmo Koei. It is set in the Three Kingdoms era of Ancient China and the beautiful graphics will transport players back into the heart of this dramatic and romantic period. This game artfully combines MMO elements with the fast paced, exciting combat players have grown love from other Dynasty Warriors titles.  In Dynasty Warriors Online, players are able to:

• Lay waste to thousands of opponents in every battle.
• For the first time, play online with friends from around the world. Up to 24 players can participate in Show Downs.
• Unique in-game, instance based leveling allows players to change their strategies mid-fight by leveling up various attributes.
• Numerous battle modes to allow players to fight one another, hone their skills in solo modes, even capture enemy towns.


In addition to these, Dynasty Warriors Online is the first title to feature character creation that allows the player to become the hero of the story. As players grow and become more powerful warriors, they continue to become more individual as the game offers a variety of customization options for both armor and weapons. To take their power to even higher levels, players can take advantage of an easy to use item enhancement system. Every warrior should have a place to call home; Dynasty Warriors Online provides player houses and furinture to decorate the place to all their social needs. Finally, Dynasty Warriors Online has a guild system to let players create newer and greater strategies for large-scale wars!

Come to http://MMOGames.com to find all of the best Online Games,  MMOs and MMORPGs

The Battle of the Gamers: Part Two

posted by: Cody Hargreaves, Daniel Ball Sun 26th Sep 2010



The Battle of the Gamers: Part Two
Is it hot in here, or is it just me?

By Cody Hargreaves and Daniel Ball

Cody: And we’re back. A while ago, Dan and I began what appeared to be a friendly discussion about the pros and cons of MMOs and Console Games, but before long we found ourselves locked in a gruelling battle of wits and words. Names were called; blows were deflected; we loved every second of it and we’re back for more -- we know it’s been a while, but life’s a busy beast, and we’re not all powerfully. Yet.  During our last little chat, we took a brief look at an element of the MMO that often falls under scrutiny: the story. Today, we’ve got something a little tastier.
Those of you with eyes will probably have noticed that Starcraft 2 was released last month, and it’s given me something to throw at Dan that he’s not going to see coming: competition. Sure, games like Modern Warfare 2 and Halo 3 have a strong footing in the realm of competition; I mean, they have, like, 16 player games and everything! Pfft. Welcome to the new-age people; WoW was throwing 40 versus 40 at us over 4 years ago and it’s only going up, not to mention the 12 million subscribers. Now that’s epic competition.
However, Starcraft 2 has thrown us into something of a tight spot. As I write this, there are millions of people battling it out in hundreds of thousands of games. That’s epic, too. Definition tells us it’s not an MMO. Yet, it’s not a console gamer, either. What is it? And more importantly: whose side is it on? Dan?
Dan: I’ve always wondered where exactly these kinds of games fit in genre-wise, and, to be completely honest, I don’t think I have an answer. What I can agree on; however, is that yes, they’re completely epic, and they’re fun as all hell. Starcraft 2 has got its big Xel’naga hands around my tiny little throat lately, because, in short: it’s amazing!
That said, I don’t think Starcraft 2 falls under the MMO genre at all. Sure, it has leader boards, achievements, unlockable rewards through experience and progression, but it’s by no means an MMO as we traditionally know them. Perhaps it needs its own genre? (Either way, Cody loses this argument, so we’re all fairly happy with the outcome.)
I see Starcraft 2 as having some of the best elements from both the MMO world and the console gaming world. On the one hand, we have amazingly big competition (PvP, if you like) and on the other hand we have the elements from the console gaming side of things: beautifully rendered cutscenes, a campaign mode, a story (!), challenge missions,  replays , AI opponents, and of course straight-up, real-time action-packed matches.
Now, take the ‘MMO elements’ out of the game, or the console gaming elements, and you’re left with a pretty average game, I would imagine. Thoughts, Zerg scum?
Cody: Zerg… scum? I ought to have your Protoss behind drawn and quartered for such a remark! Since when did lesser life forms start calling the clearly superior species’ names? This universe is going down hill fast. Anywho, where were we? Right -- Starcraft is not an MMO. Alright, I can agree on that. At least, in the traditional sense of the word. It’s not WoW, or Aion, or Atlantica Online, but as you mentioned; it does share a good deal of the features. Then again, it has achievements and a single-player mode, so it’s a lot like a console game, too.
I know: let’s call it a Hybrid. That seems to fit (and those of you that have finished the Starcraft Campaign might enjoy the reference), and it allows us to move on comfortably. Of course, it’s a bit of a cheese build, as it’s a fence-sitting name if I ever saw one, and it doesn’t leave much room for argument. I guess we’ll just have to leave Starcraft 2 where it is for now; it doesn’t matter if you like Console Games or MMOs, Starcraft 2 has something you’ll enjoy. How’s that for a free plug?!
I guess it makes sense to make a game that has it all though, doesn’t it? I mean, sure; there’s no persistent world, and you can’t improve your character, so it’s not going to appeal to all audiences, but it’s definitely checking a lot of boxes. Hmm… well, what’s next, Dan?
Dan: I think it all comes down to providing us (the players) with a quality experience and, of course, willingness to provide support down the line if need be. This is usually a make-or-break thing for MMOs, in the sense that; if the company fails to provide good support (and there are a lot that are guilty of this) the in game experience and fun factor is seriously reduced.
As well as good support, a nice level of ‘polish’ adds so much to a game (‘It’s the little things...’)
Whether you’re playing an MMO or not, that little polish or, to put it another way: that attention to detail, makes the game feel as though it was made to be enjoyed and not for the sole purpose of filling the developers’ wallets. This logic is probably why I so willingly parted with the money I did for Starcraft 2, probably providing the employees of Blizzard a nice, new gold-plated toilet.
It all comes down to enjoyment. Play what you enjoy (dur, right?). Over-categorisation can and will lead to arguments and flames wars, not to mention some straight-up confusion.
‘Til next time, En Taro Tassadar, gamers!
For More info please click: MMO GAMES

Saturday, September 25, 2010

MMO Games.com - presents Thyrene, Community Manager

Watch Thyrene, MMOGames.com Community Manager

http://www.youtube.com/watch?v=8ScAACYHaC0

MMO New Releases: Here Comes Some Sizzle

MMO New Releases: Here Comes Some Sizzle
by Ron Keith

It's been a bit of a lackluster year for commercial MMOs. What has there been so far? Star Trek Online (STO), Global Agenda, and the ill-fated All-Points Bulletin (APB). Star Trek was only half-finished at release, Global Agenda less than half-finished, and APB set a new record for MMOs, shutting down its servers less than three months after it released.

On the other hand, single-player titles have been on fire. Single-player gamers got Mass Effect II, StarCraft II, and Civilization V, games that dazzled, pushed gaming boundaries with innovative play, and, quite simply, redefined their respective gaming genres. MMO gamers? They got blah.

If you were looking for a new, exciting MMO, this year hasn't been kind to you. Maybe you tried one of those new MMOs, thinking STO or APB would get your blood pumping. They really didn't, did they? You probably played them for a bit, maybe had fun for a while, but there really wasn't much there to capture your imagination was there?

Where was the wow factor? Where was the innovation? 

Even if you liked STO – probably the best of this year's sorry lot – you quickly realized it didn't offer  much new. There was no sizzle.

When you discovered those paltry three titles weren't going to do it for you, you probably explored some MMOs you never played before. Did you find yourself lost in the MMO desert, wandering from MMO to MMO? Maybe you tried WAR or Age of Conan. Maybe you ventured into the free-to-play (F2P) realm and knocked around there for a bit. If you were looking for something innovative, something to set your world on fire, you only found disappointment, didn't you? Eventually you probably gave up the search, returning to an old favorite like World of Warcraft or Aion or EVE?

Yeah, it's been a disappointing year for MMOs and the implosion of APB has just put an exclamation mark on the dismal pall already cast over the entire genre. But looking ahead, there's hope. Maybe bright, shining hope. Hope starts arriving this month and keeps coming for the rest of the year.

The following MMOs are all scheduled for release, or rumored to be scheduled for release, before the end of the year. All of them look like they might bring some much needed innovation and sizzle to MMOs.

Final Fantasy XIV
Final Fantasy MMOs have never been considered groundbreaking. Sure, they have great PvE and a game world players love to immerse themselves in, but they've never been thought of as particularly innovative. Square Enix's Final Fantasy XIV (FFXIV) might change that.

FFXIV promises to bring something to the MMO genre that has been seriously lacking from the MMOs – a strong, cohesive storyline. Single-player games have incorporated storylines for years;  MMOs have ignored them. Just as a good storyline keeps gamers playing a single player game, Square Enix seems to have realized that a good storyline can keep players interested in an MMO and have incorporated storylines that dovetail with FFXIV's quests.

For more information, go here: http://mmogames.com/gamenews/2556/mmo-new-releases:-here-comes-some-sizzle/