Sunday, August 29, 2010

Ministry of War Review

Ministry of War Review
by Ron Keith
This seems to be the year of strategy games. It's like some little, Dutch boy took his finger out of a crack somewhere and all these strategy games started spilling out. This year has seen two Might and Magic, turn-based strategy MMOs – Heroes of Might and Magic Online and Might and Magic: Heroes Kingdoms, plus a bucket full of single-player strategy games*, all of which are little more than gaming remora swimming beside the whale shark known as StarCraft II.

Wading into this flood comes Ministry of War (MoW) a browser-based, real-time strategy (RTS) game from Snail Games. Snail Games's only other US offering is Heroes of Gaia, also a browser game.
If you've tried browser games, before, particularly ones that pretended to be MMOs you might have warning alarms going off in your head. Perhaps you don't think browser games are good for much more than Flash games. Sure, those Flash games can be intense and fun, but you'll take your full-featured MMO any day.

Well, times have changed, grandpa. Browser games are growing up and Ministry of War (MoW) is proof.


About the game
Snail Games is a US subsidiary of the Chinese company Suzhou Snail Electronics Company (I kid you not. That's the name of the company.). While Snail Games is based in the US, their games are developed in China. Their Chinese roots sometimes show through in MoW – more on that, later.

The game plays entirely in your browser, whether it's Firefox or Internet Explorer. It's a resource strategy game: Recruit some heroes, build housing and barracks, draft some troops, and set off to conquer the world. Best of all, it is free-to-play (F2P) – it doesn't cost a thing to sign up and take it for a drive.


Choosing a side
You choose from 4 different civilizations: Rome, Egypt, Persia, or China. Each civilization has different characteristics, though, most of the differences are primarily cosmetic. It's not like StarCraft where each faction has very distinct abilities or Heroes of Might and Magic where one faction is better at magic and the other has better troops. Each civilization does have slightly different troops, but overall the civilizations are all pretty much the same.

 For more information, click HERE!

No comments:

Post a Comment